(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
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@@ -30,8 +30,8 @@
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*/
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static bool IncrementSprite(EffectVehicle *v, SpriteID last)
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{
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if (v->cur_image != last) {
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v->cur_image++;
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if (v->sprite_seq.sprite != last) {
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v->sprite_seq.sprite++;
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return true;
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} else {
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return false;
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@@ -41,7 +41,7 @@ static bool IncrementSprite(EffectVehicle *v, SpriteID last)
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static void ChimneySmokeInit(EffectVehicle *v)
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{
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uint32 r = Random();
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v->cur_image = SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3);
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v->sprite_seq.Set(SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3));
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v->progress = GB(r, 16, 3);
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}
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@@ -57,7 +57,7 @@ static bool ChimneySmokeTick(EffectVehicle *v)
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}
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if (!IncrementSprite(v, SPR_CHIMNEY_SMOKE_7)) {
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v->cur_image = SPR_CHIMNEY_SMOKE_0;
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v->sprite_seq.Set(SPR_CHIMNEY_SMOKE_0);
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}
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v->progress = 7;
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v->UpdatePositionAndViewport();
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@@ -68,7 +68,7 @@ static bool ChimneySmokeTick(EffectVehicle *v)
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static void SteamSmokeInit(EffectVehicle *v)
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{
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v->cur_image = SPR_STEAM_SMOKE_0;
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v->sprite_seq.Set(SPR_STEAM_SMOKE_0);
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v->progress = 12;
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}
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@@ -98,7 +98,7 @@ static bool SteamSmokeTick(EffectVehicle *v)
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static void DieselSmokeInit(EffectVehicle *v)
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{
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v->cur_image = SPR_DIESEL_SMOKE_0;
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v->sprite_seq.Set(SPR_DIESEL_SMOKE_0);
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v->progress = 0;
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}
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@@ -122,7 +122,7 @@ static bool DieselSmokeTick(EffectVehicle *v)
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static void ElectricSparkInit(EffectVehicle *v)
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{
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v->cur_image = SPR_ELECTRIC_SPARK_0;
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v->sprite_seq.Set(SPR_ELECTRIC_SPARK_0);
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v->progress = 1;
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}
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@@ -145,7 +145,7 @@ static bool ElectricSparkTick(EffectVehicle *v)
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static void SmokeInit(EffectVehicle *v)
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{
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v->cur_image = SPR_SMOKE_0;
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v->sprite_seq.Set(SPR_SMOKE_0);
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v->progress = 12;
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}
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@@ -175,7 +175,7 @@ static bool SmokeTick(EffectVehicle *v)
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static void ExplosionLargeInit(EffectVehicle *v)
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{
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v->cur_image = SPR_EXPLOSION_LARGE_0;
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v->sprite_seq.Set(SPR_EXPLOSION_LARGE_0);
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v->progress = 0;
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}
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@@ -195,7 +195,7 @@ static bool ExplosionLargeTick(EffectVehicle *v)
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static void BreakdownSmokeInit(EffectVehicle *v)
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{
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v->cur_image = SPR_BREAKDOWN_SMOKE_0;
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v->sprite_seq.Set(SPR_BREAKDOWN_SMOKE_0);
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v->progress = 0;
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}
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@@ -204,7 +204,7 @@ static bool BreakdownSmokeTick(EffectVehicle *v)
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v->progress++;
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if ((v->progress & 7) == 0) {
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if (!IncrementSprite(v, SPR_BREAKDOWN_SMOKE_3)) {
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v->cur_image = SPR_BREAKDOWN_SMOKE_0;
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v->sprite_seq.Set(SPR_BREAKDOWN_SMOKE_0);
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}
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v->UpdatePositionAndViewport();
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}
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@@ -220,7 +220,7 @@ static bool BreakdownSmokeTick(EffectVehicle *v)
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static void ExplosionSmallInit(EffectVehicle *v)
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{
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v->cur_image = SPR_EXPLOSION_SMALL_0;
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v->sprite_seq.Set(SPR_EXPLOSION_SMALL_0);
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v->progress = 0;
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}
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@@ -240,7 +240,7 @@ static bool ExplosionSmallTick(EffectVehicle *v)
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static void BulldozerInit(EffectVehicle *v)
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{
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v->cur_image = SPR_BULLDOZER_NE;
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v->sprite_seq.Set(SPR_BULLDOZER_NE);
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v->progress = 0;
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v->animation_state = 0;
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v->animation_substate = 0;
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@@ -291,7 +291,7 @@ static bool BulldozerTick(EffectVehicle *v)
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if ((v->progress & 7) == 0) {
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const BulldozerMovement *b = &_bulldozer_movement[v->animation_state];
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v->cur_image = SPR_BULLDOZER_NE + b->image;
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v->sprite_seq.Set(SPR_BULLDOZER_NE + b->image);
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v->x_pos += _inc_by_dir[b->direction].x;
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v->y_pos += _inc_by_dir[b->direction].y;
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@@ -313,7 +313,7 @@ static bool BulldozerTick(EffectVehicle *v)
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static void BubbleInit(EffectVehicle *v)
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{
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v->cur_image = SPR_BUBBLE_GENERATE_0;
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v->sprite_seq.Set(SPR_BUBBLE_GENERATE_0);
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v->spritenum = 0;
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v->progress = 0;
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}
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@@ -476,8 +476,9 @@ static bool BubbleTick(EffectVehicle *v)
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if ((v->progress & 3) != 0) return true;
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if (v->spritenum == 0) {
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v->cur_image++;
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if (v->cur_image < SPR_BUBBLE_GENERATE_3) {
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SpriteID &cur_image = v->sprite_seq.sprite;
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cur_image++;
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if (cur_image < SPR_BUBBLE_GENERATE_3) {
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v->UpdatePositionAndViewport();
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return true;
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}
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@@ -522,7 +523,7 @@ static bool BubbleTick(EffectVehicle *v)
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v->x_pos += b->x;
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v->y_pos += b->y;
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v->z_pos += b->z;
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v->cur_image = SPR_BUBBLE_0 + b->image;
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v->sprite_seq.Set(SPR_BUBBLE_0 + b->image);
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v->UpdatePositionAndViewport();
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