(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.

This commit is contained in:
frosch
2016-10-16 14:57:56 +00:00
parent f5409c713b
commit d2393b4f6c
22 changed files with 249 additions and 161 deletions

View File

@@ -113,40 +113,39 @@ int RoadVehicle::GetDisplayImageWidth(Point *offset) const
return ScaleGUITrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
}
static SpriteID GetRoadVehIcon(EngineID engine, EngineImageType image_type)
static void GetRoadVehIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
{
const Engine *e = Engine::Get(engine);
uint8 spritenum = e->u.road.image_index;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type);
if (sprite != 0) return sprite;
GetCustomVehicleIcon(engine, DIR_W, image_type, result);
if (result->IsValid()) return;
spritenum = e->original_image_index;
}
assert(IsValidImageIndex<VEH_ROAD>(spritenum));
return DIR_W + _roadveh_images[spritenum];
result->Set(DIR_W + _roadveh_images[spritenum]);
}
SpriteID RoadVehicle::GetImage(Direction direction, EngineImageType image_type) const
void RoadVehicle::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
{
uint8 spritenum = this->spritenum;
SpriteID sprite;
if (is_custom_sprite(spritenum)) {
sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type);
if (sprite != 0) return sprite;
GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
if (result->IsValid()) return;
spritenum = this->GetEngine()->original_image_index;
}
assert(IsValidImageIndex<VEH_ROAD>(spritenum));
sprite = direction + _roadveh_images[spritenum];
SpriteID sprite = direction + _roadveh_images[spritenum];
if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _roadveh_full_adder[spritenum];
return sprite;
result->Set(sprite);
}
/**
@@ -160,12 +159,14 @@ SpriteID RoadVehicle::GetImage(Direction direction, EngineImageType image_type)
*/
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
SpriteID sprite = GetRoadVehIcon(engine, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
VehicleSpriteSeq seq;
GetRoadVehIcon(engine, image_type, &seq);
const Sprite *real_sprite = GetSprite(seq.sprite, ST_NORMAL);
preferred_x = Clamp(preferred_x,
left - UnScaleGUI(real_sprite->x_offs),
right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs));
DrawSprite(sprite, pal, preferred_x, y);
DrawSprite(seq.sprite, pal, preferred_x, y);
}
/**
@@ -179,7 +180,10 @@ void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID eng
*/
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
{
const Sprite *spr = GetSprite(GetRoadVehIcon(engine, image_type), ST_NORMAL);
VehicleSpriteSeq seq;
GetRoadVehIcon(engine, image_type, &seq);
const Sprite *spr = GetSprite(seq.sprite, ST_NORMAL);
width = UnScaleGUI(spr->width);
height = UnScaleGUI(spr->height);
@@ -306,7 +310,7 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = SPR_IMG_QUERY;
v->sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
v->SetFrontEngine();