(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.

This commit is contained in:
frosch
2016-10-16 14:57:56 +00:00
parent f5409c713b
commit d2393b4f6c
22 changed files with 249 additions and 161 deletions

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@@ -34,7 +34,7 @@ struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> {
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
void PlayLeaveStationSound() const;
bool IsPrimaryVehicle() const { return true; }
SpriteID GetImage(Direction direction, EngineImageType image_type) const;
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
int GetDisplaySpeed() const { return this->cur_speed / 2; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
int GetCurrentMaxSpeed() const { return min(this->vcache.cached_max_speed, this->current_order.GetMaxSpeed() * 2); }