(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
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@@ -34,7 +34,7 @@ struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> {
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ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
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void PlayLeaveStationSound() const;
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bool IsPrimaryVehicle() const { return true; }
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SpriteID GetImage(Direction direction, EngineImageType image_type) const;
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void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
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int GetDisplaySpeed() const { return this->cur_speed / 2; }
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int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
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int GetCurrentMaxSpeed() const { return min(this->vcache.cached_max_speed, this->current_order.GetMaxSpeed() * 2); }
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