(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
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@@ -1008,7 +1008,6 @@ void CallVehicleTicks()
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*/
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static void DoDrawVehicle(const Vehicle *v)
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{
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SpriteID image = v->cur_image;
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PaletteID pal = PAL_NONE;
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if (v->vehstatus & VS_DEFPAL) pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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@@ -1023,7 +1022,7 @@ static void DoDrawVehicle(const Vehicle *v)
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if (to != TO_INVALID && (IsTransparencySet(to) || IsInvisibilitySet(to))) return;
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}
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AddSortableSpriteToDraw(image, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
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AddSortableSpriteToDraw(v->sprite_seq.sprite, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
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v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
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}
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@@ -1487,10 +1486,9 @@ void Vehicle::UpdatePosition()
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*/
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void Vehicle::UpdateViewport(bool dirty)
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{
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int img = this->cur_image;
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Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);
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const Sprite *spr = GetSprite(img, ST_NORMAL);
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const Sprite *spr = GetSprite(this->sprite_seq.sprite, ST_NORMAL);
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Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);
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pt.x += spr->x_offs;
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pt.y += spr->y_offs;
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