Fix #7197: Invalidate depot buttons when necessary. (#7212)

This commit is contained in:
PeterN
2019-02-10 08:43:54 +00:00
committed by GitHub
parent 6e21190858
commit d242875d27
3 changed files with 8 additions and 1 deletions

View File

@@ -2503,6 +2503,8 @@ public:
this->GetWidget<NWidgetCore>(WID_VV_SHOW_ORDERS)->tool_tip = STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP + v->type;
this->GetWidget<NWidgetCore>(WID_VV_SHOW_DETAILS)->tool_tip = STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP + v->type;
this->GetWidget<NWidgetCore>(WID_VV_CLONE)->tool_tip = STR_VEHICLE_VIEW_CLONE_TRAIN_INFO + v->type;
this->UpdateButtonStatus();
}
~VehicleViewWindow()
@@ -2732,7 +2734,7 @@ public:
}
}
virtual void OnGameTick()
void UpdateButtonStatus()
{
const Vehicle *v = Vehicle::Get(this->window_number);
bool veh_stopped = v->IsStoppedInDepot();
@@ -2769,6 +2771,8 @@ public:
* Nothing to do for this window. */
return;
}
this->UpdateButtonStatus();
}
virtual bool IsNewGRFInspectable() const