Include list of connected clients in server desync logs
Save full date including fractional part in NetworkClientInfo
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@@ -26,6 +26,8 @@ struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_p
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std::string client_name; ///< Name of the client
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CompanyID client_playas; ///< As which company is this client playing (CompanyID)
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Date join_date; ///< Gamedate the client has joined
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DateFract join_date_fract;
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uint8 join_tick_skip_counter;
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/**
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* Create a new client.
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