(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.

-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
  with next_shared/prev_shared in Vehicle

  Developers: please use AssignOrder to assign data to an order. If not, 
   you _WILL_ make the save-routine to assert!
This commit is contained in:
truelight
2005-01-15 19:06:22 +00:00
parent 732c362dea
commit d275109e79
22 changed files with 1280 additions and 856 deletions

View File

@@ -23,13 +23,13 @@ static byte GetTileShipTrackStatus(uint tile) {
void InvalidateShipWindows(const Vehicle *v)
{
const Order *o;
const Order *order;
InvalidateWindow(WC_SHIPS_LIST, v->owner);
for ( o = v->schedule_ptr; o->type != OT_NOTHING; o++) {
if (o->type == OT_GOTO_STATION ) {
InvalidateWindow(WC_SHIPS_LIST, o->station << 16 | v->owner);
FOR_VEHICLE_ORDERS(v, order) {
if (order->type == OT_GOTO_STATION ) {
InvalidateWindow(WC_SHIPS_LIST, (order->station << 16) | v->owner);
}
}
}
@@ -113,7 +113,7 @@ static void CheckIfShipNeedsService(Vehicle *v)
v->current_order.flags & OF_FULL_LOAD)
return;
if (_patches.gotodepot && ScheduleHasDepotOrders(v->schedule_ptr))
if (_patches.gotodepot && VehicleHasDepotOrders(v))
return;
i = FindClosestShipDepot(v);
@@ -215,8 +215,7 @@ static const TileIndexDiffC _dock_offs[] = {
static void ProcessShipOrder(Vehicle *v)
{
Order order;
Station *st;
const Order *order;
if (v->current_order.type >= OT_GOTO_DEPOT &&
v->current_order.type <= OT_LEAVESTATION) {
@@ -235,36 +234,39 @@ static void ProcessShipOrder(Vehicle *v)
if (v->cur_order_index >= v->num_orders)
v->cur_order_index = 0;
order = v->schedule_ptr[v->cur_order_index];
order = GetVehicleOrder(v, v->cur_order_index);
if (order.type == OT_NOTHING) {
v->current_order.type = OT_NOTHING;
if (order == NULL) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
v->dest_tile = 0;
return;
}
if (order.type == v->current_order.type &&
order.flags == v->current_order.flags &&
order.station == v->current_order.station)
if (order->type == v->current_order.type &&
order->flags == v->current_order.flags &&
order->station == v->current_order.station)
return;
v->current_order = order;
v->current_order = *order;
if (order.type == OT_GOTO_STATION) {
if (order.station == v->last_station_visited)
if (order->type == OT_GOTO_STATION) {
const Station *st;
if (order->station == v->last_station_visited)
v->last_station_visited = 0xFFFF;
st = GetStation(order.station);
st = GetStation(order->station);
if (st->dock_tile != 0) {
v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(_dock_offs[_map5[st->dock_tile]-0x4B]));
}
} else if (order.type == OT_GOTO_DEPOT) {
v->dest_tile = _depots[order.station].xy;
} else if (order->type == OT_GOTO_DEPOT) {
v->dest_tile = _depots[order->station].xy;
} else {
v->dest_tile = 0;
}
InvalidateVehicleOrderWidget(v);
InvalidateVehicleOrder(v);
InvalidateShipWindows(v);
}
@@ -301,7 +303,7 @@ static void HandleShipLoading(Vehicle *v)
}
v->cur_order_index++;
InvalidateVehicleOrderWidget(v);
InvalidateVehicleOrder(v);
}
static void UpdateShipDeltaXY(Vehicle *v, int dir)
@@ -692,7 +694,7 @@ static void ShipController(Vehicle *v)
v->last_station_visited = v->current_order.station;
/* Process station in the schedule. Don't do that for buoys (HVOT_BUOY) */
/* Process station in the orderlist. Don't do that for buoys (HVOT_BUOY) */
st = GetStation(v->current_order.station);
if (!(st->had_vehicle_of_type & HVOT_BUOY)
&& (st->facilities & FACIL_DOCK)) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */
@@ -711,7 +713,7 @@ static void ShipController(Vehicle *v)
v->current_order.type = OT_LEAVESTATION;
v->current_order.flags = 0;
v->cur_order_index++;
InvalidateVehicleOrderWidget(v);
InvalidateVehicleOrder(v);
}
goto else_end;
}
@@ -830,7 +832,7 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return value;
v = AllocateVehicle();
if (v == NULL || _ptr_to_next_order >= endof(_order_array) ||
if (v == NULL || IsOrderPoolFull() ||
(unit_num = GetFreeUnitNumber(VEH_Ship)) > _patches.max_ships)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
@@ -871,9 +873,6 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->string_id = STR_SV_SHIP_NAME;
v->u.ship.state = 0x80;
_ptr_to_next_order->type = OT_NOTHING;
_ptr_to_next_order->flags = 0;
v->schedule_ptr = _ptr_to_next_order++;
v->service_interval = _patches.servint_ships;
v->date_of_last_service = _date;