(svn r13151) -Codechange: use an enum instead of bool as return type of OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.

This commit is contained in:
rubidium
2008-05-17 23:11:06 +00:00
parent b101faea20
commit d284ba2283
13 changed files with 85 additions and 81 deletions

View File

@@ -470,17 +470,17 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this->HandleEditBox(GLAND_RANDOM_EDITBOX);
}
virtual bool OnKeyPress(uint16 key, uint16 keycode)
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
bool cont;
this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, cont);
EventState state;
this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
/* the seed is unsigned, therefore atoi cannot be used.
* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
* (use random seed) it should not be possible to be
* entered into the input field; the generate seed
* button can be used instead. */
_patches_newgame.generation_seed = minu(strtoul(this->edit_str_buf, NULL, sizeof(this->edit_str_buf) - 1), MAX_UVALUE(uint32) - 1);
return cont;
return state;
}
virtual void OnDropdownSelect(int widget, int index)