(svn r13255) -Codechange: move _opt to _settings.
This commit is contained in:
10
src/tgp.cpp
10
src/tgp.cpp
@@ -211,10 +211,10 @@ static const amplitude_t _amplitudes_by_smoothness_and_frequency[4][12] = {
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{1500, 1000, 1200, 1000, 500, 32, 20, 0, 0, 0, 0, 0},
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};
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/** Desired water percentage (100% == 1024) - indexed by _opt.diff.quantity_sea_lakes */
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/** Desired water percentage (100% == 1024) - indexed by _settings.difficulty.quantity_sea_lakes */
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static const amplitude_t _water_percent[4] = {20, 80, 250, 400};
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/** Desired maximum height - indexed by _opt.diff.terrain_type */
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/** Desired maximum height - indexed by _settings.difficulty.terrain_type */
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static const int8 _max_height[4] = {
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6, ///< Very flat
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9, ///< Flat
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@@ -402,7 +402,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max)
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/* Transform height into 0..1 space */
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fheight = (double)(*h - h_min) / (double)(h_max - h_min);
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/* Apply sine transform depending on landscape type */
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switch(_opt.landscape) {
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switch(_settings.game_creation.landscape) {
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case LT_TOYLAND:
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case LT_TEMPERATE:
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/* Move and scale 0..1 into -1..+1 */
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@@ -661,8 +661,8 @@ static void HeightMapSmoothSlopes(height_t dh_max)
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* - height histogram redistribution by sine wave transform */
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static void HeightMapNormalize()
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{
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const amplitude_t water_percent = _water_percent[_opt.diff.quantity_sea_lakes];
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const height_t h_max_new = I2H(_max_height[_opt.diff.terrain_type]);
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const amplitude_t water_percent = _water_percent[_settings.difficulty.quantity_sea_lakes];
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const height_t h_max_new = I2H(_max_height[_settings.difficulty.terrain_type]);
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const height_t roughness = 7 + 3 * _settings.game_creation.tgen_smoothness;
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HeightMapAdjustWaterLevel(water_percent, h_max_new);
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