Add gfx_debug console command

This commit is contained in:
Jonathan G Rennison
2020-10-02 02:10:09 +01:00
parent a474e71243
commit d29a08dfe1
5 changed files with 66 additions and 16 deletions

View File

@@ -2390,6 +2390,23 @@ DEF_CONSOLE_CMD(ConViewportMarkStationOverlayDirty)
return true;
}
DEF_CONSOLE_CMD(ConGfxDebug)
{
if (argc < 1 || argc > 2) {
IConsoleHelp("Debug: gfx flags. Usage: 'gfx_debug [<flags>]'");
return true;
}
extern uint32 _gfx_debug_flags;
if (argc == 1) {
IConsolePrintF(CC_DEFAULT, "Gfx debug flags: %X", _gfx_debug_flags);
} else {
_gfx_debug_flags = strtoul(argv[1], nullptr, 16);
}
return true;
}
DEF_CONSOLE_CMD(ConCSleep)
{
if (argc != 2) {
@@ -2806,6 +2823,7 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("viewport_debug", ConViewportDebug, nullptr, true);
IConsoleCmdRegister("viewport_mark_dirty", ConViewportMarkDirty, nullptr, true);
IConsoleCmdRegister("viewport_mark_dirty_st_overlay", ConViewportMarkStationOverlayDirty, nullptr, true);
IConsoleCmdRegister("gfx_debug", ConGfxDebug, nullptr, true);
IConsoleCmdRegister("csleep", ConCSleep, nullptr, true);
/* NewGRF development stuff */