Add gfx_debug console command
This commit is contained in:
@@ -887,9 +887,9 @@ static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
|
||||
* @param top Top edge of the rectangle that should be repainted
|
||||
* @param right Right edge of the rectangle that should be repainted
|
||||
* @param bottom Bottom edge of the rectangle that should be repainted
|
||||
* @param gfx_dirty Whether to mark gfx dirty
|
||||
* @param flags Whether to mark gfx dirty, etc.
|
||||
*/
|
||||
void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom, bool gfx_dirty)
|
||||
void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom, DrawOverlappedWindowFlags flags)
|
||||
{
|
||||
const Window *v;
|
||||
FOR_ALL_WINDOWS_FROM_BACK_FROM(v, w->z_front) {
|
||||
@@ -902,26 +902,26 @@ void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom, b
|
||||
int x;
|
||||
|
||||
if (left < (x = v->left)) {
|
||||
DrawOverlappedWindow(w, left, top, x, bottom, gfx_dirty);
|
||||
DrawOverlappedWindow(w, x, top, right, bottom, gfx_dirty);
|
||||
DrawOverlappedWindow(w, left, top, x, bottom, flags);
|
||||
DrawOverlappedWindow(w, x, top, right, bottom, flags);
|
||||
return;
|
||||
}
|
||||
|
||||
if (right > (x = v->left + v->width)) {
|
||||
DrawOverlappedWindow(w, left, top, x, bottom, gfx_dirty);
|
||||
DrawOverlappedWindow(w, x, top, right, bottom, gfx_dirty);
|
||||
DrawOverlappedWindow(w, left, top, x, bottom, flags);
|
||||
DrawOverlappedWindow(w, x, top, right, bottom, flags);
|
||||
return;
|
||||
}
|
||||
|
||||
if (top < (x = v->top)) {
|
||||
DrawOverlappedWindow(w, left, top, right, x, gfx_dirty);
|
||||
DrawOverlappedWindow(w, left, x, right, bottom, gfx_dirty);
|
||||
DrawOverlappedWindow(w, left, top, right, x, flags);
|
||||
DrawOverlappedWindow(w, left, x, right, bottom, flags);
|
||||
return;
|
||||
}
|
||||
|
||||
if (bottom > (x = v->top + v->height)) {
|
||||
DrawOverlappedWindow(w, left, top, right, x, gfx_dirty);
|
||||
DrawOverlappedWindow(w, left, x, right, bottom, gfx_dirty);
|
||||
DrawOverlappedWindow(w, left, top, right, x, flags);
|
||||
DrawOverlappedWindow(w, left, x, right, bottom, flags);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -939,7 +939,11 @@ void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom, b
|
||||
dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
|
||||
dp->zoom = ZOOM_LVL_NORMAL;
|
||||
w->OnPaint();
|
||||
if (gfx_dirty) {
|
||||
if (unlikely(flags & DOWF_SHOW_DEBUG)) {
|
||||
extern void ViewportDrawDirtyBlocks();
|
||||
ViewportDrawDirtyBlocks();
|
||||
}
|
||||
if (flags & DOWF_MARK_DIRTY) {
|
||||
VideoDriver::GetInstance()->MakeDirty(left, top, right - left, bottom - top);
|
||||
UnsetDirtyBlocks(left, top, right, bottom);
|
||||
}
|
||||
@@ -968,7 +972,7 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
|
||||
left < w->left + w->width &&
|
||||
top < w->top + w->height) {
|
||||
/* Window w intersects with the rectangle => needs repaint */
|
||||
DrawOverlappedWindow(w, max(left, w->left), max(top, w->top), min(right, w->left + w->width), min(bottom, w->top + w->height), false);
|
||||
DrawOverlappedWindow(w, max(left, w->left), max(top, w->top), min(right, w->left + w->width), min(bottom, w->top + w->height), DOWF_NONE);
|
||||
}
|
||||
}
|
||||
_cur_dpi = old_dpi;
|
||||
|
Reference in New Issue
Block a user