(svn r6279) -Codechange (r1525): Use proper const pointers for functions that do not change them .
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								vehicle.h
									
									
									
									
									
								
							
							
						
						
									
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								vehicle.h
									
									
									
									
									
								
							@@ -426,11 +426,10 @@ static inline Order *GetLastVehicleOrder(const Vehicle *v)
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}
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					}
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/* Get the first vehicle of a shared-list, so we only have to walk forwards */
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					/* Get the first vehicle of a shared-list, so we only have to walk forwards */
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static inline Vehicle *GetFirstVehicleFromSharedList(Vehicle *v)
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					static inline Vehicle *GetFirstVehicleFromSharedList(const Vehicle *v)
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{
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					{
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	Vehicle *u = v;
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						Vehicle *u = (Vehicle *)v;
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	while (u->prev_shared != NULL)
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						while (u->prev_shared != NULL) u = u->prev_shared;
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		u = u->prev_shared;
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	return u;
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						return u;
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}
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					}
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@@ -462,8 +461,7 @@ PalSpriteID GetVehiclePalette(const Vehicle *v);
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 * Best is to have a virtual value for it when it needs to change again */
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					 * Best is to have a virtual value for it when it needs to change again */
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#define STATUS_BAR 5
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					#define STATUS_BAR 5
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					extern const uint32 _send_to_depot_proc_table[];
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#define CMD_SEND_TO_DEPOT(x) _send_to_depot_proc_table[ x - VEH_Train]
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					#define CMD_SEND_TO_DEPOT(x) _send_to_depot_proc_table[ x - VEH_Train]
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extern const uint32 _send_to_depot_proc_table[];
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#endif /* VEHICLE_H */
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					#endif /* VEHICLE_H */
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