(svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.

This commit is contained in:
peter1138
2008-01-08 16:07:32 +00:00
parent 8c7bd8fef4
commit d2fb6614c6

View File

@@ -25,7 +25,6 @@
#include "date_func.h"
#include "vehicle_func.h"
#include "variables.h"
#include "autoreplace_gui.h"
enum {
HEADER_SIZE = 49,
@@ -1623,7 +1622,6 @@ static bool LoadOldMain(LoadgameState *ls)
for (Engine *e = _engines; e != endof(_engines); e++) {
if (_date >= (e->intro_date + 365)) {
e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
e->player_avail = (byte)-1;
}
}