(svn r6164) -Fix [YAPF]: Road vehicles preferring bends - added yapf.road_curve_penalty setting with default value 100 (=YAPF_TILE_LENGTH) that is saved only in MP games (mart3p)
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@@ -57,7 +57,7 @@ protected:
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}
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} else {
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// non-diagonal trackdir
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cost = YAPF_TILE_CORNER_LENGTH;
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cost = YAPF_TILE_CORNER_LENGTH + Yapf().PfGetSettings().road_curve_penalty;
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}
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return cost;
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}
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@@ -37,6 +37,7 @@ YS_DEF_BEGIN
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YS_DEF(bool , road_use_yapf) ///< use YAPF for road
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YS_DEF(bool , rail_use_yapf) ///< use YAPF for rail
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YS_DEF(uint32, road_slope_penalty) ///< penalty for up-hill slope
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YS_DEF(uint32, road_curve_penalty) ///< penalty for curves
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YS_DEF(uint32, road_crossing_penalty) ///< penalty for level crossing
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YS_DEF(bool , rail_firstred_twoway_eol) ///< treat first red two-way signal as dead end
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YS_DEF(uint32, rail_firstred_penalty) ///< penalty for first red signal
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