GRF: Allow railtype custom signal sprites for programmable pre-signals

This commit is contained in:
Jonathan G Rennison
2020-09-26 11:21:49 +01:00
parent 3cb1327012
commit d32672a325
8 changed files with 61 additions and 20 deletions

View File

@@ -205,6 +205,14 @@
<p>This is indicated by the feature name: <font face="monospace">action0_bridge_pillar_flags</font>, version 1</p>
<h4>More bridges (16 instead of 13)</h4>
<p>This is indicated by the feature name: <font face="monospace">more_bridge_types</font>, version 1</p>
<h3><a href="https://newgrf-specs.tt-wiki.net/wiki/Action0/Railtypes">Action 0 - Railtypes</a></h3>
<h4>Enable custom signal sprites for programmable pre-signals (mappable property: railtype_enable_programmable_signals)</h4>
<p>This enables <a href="https://newgrf-specs.tt-wiki.net/wiki/Action3/Railtypes#Signal_sprites_.280B.29">Action 2/3 - Railtype custom signal sprites</a> for programmable pre-signals.<br />
Programmable pre-signals have the signal type value: 06.<br />
The property length is 1 byte. 0 is disabled (default). 1 is enabled.
</p>
<p>This is indicated by the feature name: <font face="monospace">action0_railtype_programmable_signals</font>, version 1</p>
<br />
<h3><a href="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Stations">Variational Action 2 - Stations</a></h3>
<h4>Track type in purchase list (42)</h4>
<p>This is indicated by the feature name: <font face="monospace">varaction2_station_var42</font>, version 1</p>