Fix bridges not being redrawn after all signals reset when cleared
This commit is contained in:
@@ -2763,8 +2763,14 @@ static void HandleLastTunnelBridgeSignals(TileIndex tile, TileIndex end, DiagDir
|
||||
if (free) {
|
||||
/* Open up the wormhole and clear m2. */
|
||||
if (IsBridge(end)) {
|
||||
if (IsTunnelBridgeSignalSimulationEntrance(tile)) SetAllBridgeEntranceSimulatedSignalsGreen(tile);
|
||||
if (IsTunnelBridgeSignalSimulationEntrance(end)) SetAllBridgeEntranceSimulatedSignalsGreen(end);
|
||||
bool redraw = false;
|
||||
if (IsTunnelBridgeSignalSimulationEntrance(tile)) {
|
||||
redraw |= SetAllBridgeEntranceSimulatedSignalsGreen(tile);
|
||||
}
|
||||
if (IsTunnelBridgeSignalSimulationEntrance(end)) {
|
||||
redraw |= SetAllBridgeEntranceSimulatedSignalsGreen(end);
|
||||
}
|
||||
if (redraw) MarkBridgeDirty(tile, end, GetTunnelBridgeDirection(tile), GetBridgeHeight(tile), VMDF_NOT_MAP_MODE);
|
||||
}
|
||||
|
||||
if (IsTunnelBridgeSignalSimulationEntrance(end) && GetTunnelBridgeEntranceSignalState(end) == SIGNAL_STATE_RED) {
|
||||
|
Reference in New Issue
Block a user