(svn r17455) -Codechange: use sprite names instead of magic numbers in table/clear_land.h and change some names
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@@ -12,13 +12,6 @@
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#ifndef TREE_LAND_H
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#define TREE_LAND_H
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static const SpriteID _tree_sprites_1[] = {
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SPR_FLAT_1_QUART_SNOWY_TILE,
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SPR_FLAT_2_QUART_SNOWY_TILE,
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SPR_FLAT_3_QUART_SNOWY_TILE,
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SPR_FLAT_SNOWY_TILE
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};
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static const byte _tree_base_by_landscape[4] = {0, 12, 20, 32};
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static const byte _tree_count_by_landscape[4] = {12, 8, 12, 9};
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