Store state ticks directly in savegame instead of the offset
Initialise the state ticks value to a constant for new games, instead of using an implicit offset of 0
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@@ -21,17 +21,18 @@ extern uint64_t _tick_counter;
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extern uint8_t _tick_skip_counter;
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extern uint64_t _scaled_tick_counter;
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extern StateTicks _state_ticks;
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extern StateTicks _state_ticks_offset;
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extern StateTicksDelta _state_ticks_offset;
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extern uint32_t _quit_after_days;
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extern YearMonthDay _game_load_cur_date_ymd;
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extern DateFract _game_load_date_fract;
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extern uint8_t _game_load_tick_skip_counter;
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void SetDate(Date date, DateFract fract, bool preserve_scaled_ticks = true);
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void SetDate(Date date, DateFract fract);
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YearMonthDay ConvertDateToYMD(Date date);
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Date ConvertYMDToDate(Year year, Month month, Day day);
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void SetScaledTickVariables();
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StateTicks GetStateTicksFromCurrentDateWithoutOffset();
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void RecalculateStateTicksOffset();
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inline Date ConvertYMDToDate(const YearMonthDay &ymd)
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{
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