(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
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@@ -906,7 +906,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROAD_CAPTION; break;
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case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_CAPTION; break;
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case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_CAPTION; break;
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default: NOT_REACHED(); break;
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default: NOT_REACHED();
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}
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break;
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@@ -920,7 +920,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
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case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
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case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
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default: NOT_REACHED(); break;
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default: NOT_REACHED();
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}
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break;
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@@ -930,10 +930,10 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break;
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case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break;
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case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
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default: NOT_REACHED(); break;
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default: NOT_REACHED();
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}
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break;
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default: NOT_REACHED(); break;
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default: NOT_REACHED();
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}
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switch (this->vehicle_type) {
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@@ -963,7 +963,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
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case VEH_SHIP: this->sorting = &_sorting.ship; break;
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case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
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default: NOT_REACHED(); break;
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default: NOT_REACHED();
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}
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this->vehicles.SetListing(*this->sorting);
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@@ -1024,7 +1024,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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case VEH_ROAD: SetDParam(0, STR_DEPOT_ROAD_CAPTION); break;
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case VEH_SHIP: SetDParam(0, STR_DEPOT_SHIP_CAPTION); break;
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case VEH_AIRCRAFT: SetDParam(0, STR_DEPOT_AIRCRAFT_CAPTION); break;
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default: NOT_REACHED(); break;
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default: NOT_REACHED();
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}
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if (this->vehicle_type == VEH_AIRCRAFT) {
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SetDParam(1, index); // Airport name
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@@ -1033,7 +1033,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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}
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SetDParam(2, this->vscroll.count);
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break;
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default: NOT_REACHED(); break;
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default: NOT_REACHED();
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}
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/* Hide the widgets that we will not use in this window
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@@ -1393,12 +1393,11 @@ struct VehicleDetailsWindow : Window {
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{
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switch (vehicle_type) {
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default: NOT_REACHED();
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case VEH_TRAIN: return _settings_game.vehicle.servint_trains != 0; break;
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case VEH_ROAD: return _settings_game.vehicle.servint_roadveh != 0; break;
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case VEH_SHIP: return _settings_game.vehicle.servint_ships != 0; break;
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case VEH_AIRCRAFT: return _settings_game.vehicle.servint_aircraft != 0; break;
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case VEH_TRAIN: return _settings_game.vehicle.servint_trains != 0;
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case VEH_ROAD: return _settings_game.vehicle.servint_roadveh != 0;
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case VEH_SHIP: return _settings_game.vehicle.servint_ships != 0;
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case VEH_AIRCRAFT: return _settings_game.vehicle.servint_aircraft != 0;
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}
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return false; // kill a compiler warning
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}
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/**
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