Cleanup: Use std::vector in RealSpriteGroup.

(cherry picked from commit f785a70a2b)
This commit is contained in:
Peter Nelson
2021-05-01 23:58:18 +01:00
committed by Jonathan G Rennison
parent d4c466200f
commit d3b9d19c5a
11 changed files with 21 additions and 35 deletions

View File

@@ -150,7 +150,7 @@ void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *g
/* virtual */ const SpriteGroup *GenericResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
if (group->num_loaded == 0) return nullptr;
if (group->loaded.empty()) return nullptr;
return group->loaded[0];
}