Cleanup: Use std::vector in RealSpriteGroup.
(cherry picked from commit f785a70a2b
)
This commit is contained in:

committed by
Jonathan G Rennison

parent
d4c466200f
commit
d3b9d19c5a
@@ -150,7 +150,7 @@ void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *g
|
||||
|
||||
/* virtual */ const SpriteGroup *GenericResolverObject::ResolveReal(const RealSpriteGroup *group) const
|
||||
{
|
||||
if (group->num_loaded == 0) return nullptr;
|
||||
if (group->loaded.empty()) return nullptr;
|
||||
|
||||
return group->loaded[0];
|
||||
}
|
||||
|
Reference in New Issue
Block a user