Cleanup: Use std::vector in RealSpriteGroup.
(cherry picked from commit f785a70a2b
)
This commit is contained in:

committed by
Jonathan G Rennison

parent
d4c466200f
commit
d3b9d19c5a
@@ -523,13 +523,13 @@ uint32 Waypoint::GetNewGRFVariable(const ResolverObject &object, byte variable,
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cargo = std::min(0xfffu, cargo);
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if (cargo > this->station_scope.statspec->cargo_threshold) {
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if (group->num_loading > 0) {
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uint set = ((cargo - this->station_scope.statspec->cargo_threshold) * group->num_loading) / (4096 - this->station_scope.statspec->cargo_threshold);
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if (!group->loading.empty()) {
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uint set = ((cargo - this->station_scope.statspec->cargo_threshold) * (uint)group->loading.size()) / (4096 - this->station_scope.statspec->cargo_threshold);
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return group->loading[set];
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}
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} else {
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if (group->num_loaded > 0) {
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uint set = (cargo * group->num_loaded) / (this->station_scope.statspec->cargo_threshold + 1);
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if (!group->loaded.empty()) {
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uint set = (cargo * (uint)group->loaded.size()) / (this->station_scope.statspec->cargo_threshold + 1);
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return group->loaded[set];
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}
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}
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