(svn r5497) -Fix: somehow in r5315 slipped some wrong logic, allowed you to build rail on all road pieces without really building it ;)
This commit is contained in:
10
rail_cmd.c
10
rail_cmd.c
@@ -286,15 +286,13 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
|
||||
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
|
||||
|
||||
if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
|
||||
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
|
||||
|
||||
if ((track == TRACK_X && GetRoadBits(tile) == ROAD_Y) ||
|
||||
(track == TRACK_Y && GetRoadBits(tile) == ROAD_X)) {
|
||||
if (GetRoadTileType(tile) == ROAD_TILE_NORMAL &&
|
||||
((track == TRACK_X && GetRoadBits(tile) == ROAD_Y) ||
|
||||
(track == TRACK_Y && GetRoadBits(tile) == ROAD_X))) {
|
||||
if (flags & DC_EXEC) {
|
||||
MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, GetTownIndex(tile));
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user