Merge branch 'master' into jgrpp-nrt
Merge trunk multiple docks implementation # Conflicts: # docs/landscape_grid.html # src/order_cmd.cpp # src/pathfinder/npf/npf.cpp # src/pathfinder/yapf/yapf_ship.cpp # src/rail_cmd.cpp # src/saveload/afterload.cpp # src/saveload/oldloader_sl.cpp # src/saveload/station_sl.cpp # src/script/api/script_order.cpp # src/ship_cmd.cpp # src/station.cpp # src/station_base.h # src/station_cmd.cpp # src/tunnelbridge_cmd.cpp
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@@ -255,6 +255,7 @@
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<td valign=top nowrap> </td>
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<td>
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<ul>
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<li>m1 bit 7: Ship docking tile status (for half-tile with water)</li>
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<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the tile</li>
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<li>m2: see signals</li>
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<li>m3 bits 7..4: see signals</li>
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@@ -885,6 +886,7 @@
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<td valign=top nowrap> </td>
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<td>
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<ul>
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<li>m1 bit 7: Ship docking tile status (for buoys)</li>
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<li>m1 bits 6..5: water class for buoys, water part of docks and for airport tiles</li>
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<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the station</li>
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<li>m2: index into the array of stations</li>
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@@ -1022,6 +1024,7 @@
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<td valign=top nowrap> </td>
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<td>
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<ul>
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<li>m1 bit 7: Ship docking tile status</li>
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<li>m1 bits 6..5 : Water class (sea, canal or river)
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<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
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<li>m2: Depot index (for depots only)</li>
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@@ -1473,6 +1476,7 @@
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<td valign=top nowrap> </td>
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<td>
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<ul>
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<li>m1 bit 7: Ship docking tile status (for aqueducts)</li>
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<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a></li>
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<li style="color: blue">m2 bits 7..0: custom road bridge heads (flat bridge heads only)<br>
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Road/tram bits below are XORed with the axial bridge direction road bits.<br>
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@@ -102,7 +102,7 @@ the array so you can quickly see what is used and what is not.
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<td class="caption">rail</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits"><span class="free">OOO</span>X XXXX</td>
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<td class="bits">X<span class="free">OO</span>X XXXX</td>
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<td class="bits"><span class="free">OOOO</span> XXXX <span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="free">OOOO</span> XXXX</td>
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@@ -210,7 +210,7 @@ the array so you can quickly see what is used and what is not.
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<td class="caption">rail station</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits"><span class="free">O</span>XXX XXXX</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits">XXXX XXXX XXXX XXXX</td>
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<td class="bits">XXXX <span class="free">OOOO</span></td>
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<td class="bits">XXXX XXXX</td>
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@@ -302,7 +302,7 @@ the array so you can quickly see what is used and what is not.
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<td class="caption">sea, shore</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits"><span class="free">O</span>XXX XXXX</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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@@ -356,7 +356,7 @@ the array so you can quickly see what is used and what is not.
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<td class="caption">tunnel entrance</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits"><span class="free">OOO</span>X XXXX</td>
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<td class="bits">X<span class="free">OO</span>X XXXX</td>
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<td class="bits"><span class="used_p">PPPP PPPP PPPP PPPP</span></td>
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<td class="bits">XXXX <span class="free">OOOO</span></td>
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<td class="bits"><span class="free">OO</span>XX XXXX</td>
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