Merge branch 'master' into jgrpp-nrt

Merge trunk multiple docks implementation

# Conflicts:
#	docs/landscape_grid.html
#	src/order_cmd.cpp
#	src/pathfinder/npf/npf.cpp
#	src/pathfinder/yapf/yapf_ship.cpp
#	src/rail_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/oldloader_sl.cpp
#	src/saveload/station_sl.cpp
#	src/script/api/script_order.cpp
#	src/ship_cmd.cpp
#	src/station.cpp
#	src/station_base.h
#	src/station_cmd.cpp
#	src/tunnelbridge_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2019-07-13 20:34:52 +01:00
50 changed files with 783 additions and 543 deletions

View File

@@ -15,6 +15,7 @@
#include "../../ship.h"
#include "../../roadstop_base.h"
#include "../../infrastructure_func.h"
#include "../../vehicle_func.h"
#include "../pathfinder_func.h"
#include "../pathfinder_type.h"
#include "../follow_track.hpp"
@@ -166,7 +167,7 @@ static int32 NPFCalcStationOrTileHeuristic(AyStar *as, AyStarNode *current, Open
uint dist;
AyStarUserData *user = (AyStarUserData *)as->user_data;
/* for stations, we are going to aim for the closest station tile */
/* aim for the closest station tile */
if (fstd->station_index != INVALID_STATION) {
to = CalcClosestStationTile(fstd->station_index, from, fstd->station_type);
}
@@ -304,6 +305,15 @@ static void NPFMarkTile(TileIndex tile)
}
}
static Vehicle *CountShipProc(Vehicle *v, void *data)
{
uint *count = (uint *)data;
/* Ignore other vehicles (aircraft) and ships inside depot. */
if (v->type == VEH_SHIP && (v->vehstatus & VS_HIDDEN) == 0) (*count)++;
return nullptr;
}
static int32 NPFWaterPathCost(AyStar *as, AyStarNode *current, OpenListNode *parent)
{
/* TileIndex tile = current->tile; */
@@ -320,6 +330,13 @@ static int32 NPFWaterPathCost(AyStar *as, AyStarNode *current, OpenListNode *par
cost += _settings_game.pf.npf.npf_water_curve_penalty;
}
if (IsDockingTile(current->tile)) {
/* Check docking tile for occupancy */
uint count = 1;
HasVehicleOnPos(current->tile, &count, &CountShipProc);
cost += count * 3 * _trackdir_length[trackdir];
}
/* @todo More penalties? */
return cost;
@@ -562,16 +579,22 @@ static int32 NPFFindStationOrTile(const AyStar *as, const OpenListNode *current)
const AyStarNode *node = &current->path.node;
TileIndex tile = node->tile;
if (fstd->station_index == INVALID_STATION) {
return (tile == fstd->dest_coords) ? AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
if (fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) return AYSTAR_FOUND_END_NODE;
if (fstd->v->type == VEH_SHIP) {
/* Ships do not actually reach the destination station, so we check for a docking tile instead. */
if (IsDockingTile(tile) && IsShipDestinationTile(tile, fstd->station_index)) return AYSTAR_FOUND_END_NODE;
return AYSTAR_DONE;
}
switch (fstd->v->type) {
default: NOT_REACHED();
case VEH_TRAIN: return (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == fstd->station_index) ? AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
case VEH_ROAD: return (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == fstd->station_index && GetStationType(tile) == fstd->station_type && (fstd->not_articulated || IsDriveThroughStopTile(tile))) ? AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
case VEH_SHIP: return Station::Get(fstd->station_index)->IsDockingTile(tile) ? AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == fstd->station_index) {
if (fstd->v->type == VEH_TRAIN) return AYSTAR_FOUND_END_NODE;
assert(fstd->v->type == VEH_ROAD);
/* Only if it is a valid station *and* we can stop there */
if (GetStationType(tile) == fstd->station_type && (fstd->not_articulated || IsDriveThroughStopTile(tile))) return AYSTAR_FOUND_END_NODE;
}
return AYSTAR_DONE;
}
/**
@@ -1116,12 +1139,22 @@ void InitializeNPF()
static void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, const Vehicle *v, bool reserve_path = false)
{
/* Fill station_index for station orders, else only dest_coords. */
if (v->current_order.IsType(OT_GOTO_STATION) || (v->type != VEH_SHIP && v->current_order.IsType(OT_GOTO_WAYPOINT))) {
/* Ships don't really reach their stations, but the tile in front. So don't
* save the station id for ships. For roadvehs we don't store it either,
* because multistop depends on vehicles actually reaching the exact
* dest_tile, not just any stop of that station.
* So only for train orders to stations we fill fstd->station_index, for all
* others only dest_coords */
if (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_WAYPOINT)) {
fstd->station_index = v->current_order.GetDestination();
fstd->station_type = (v->type == VEH_SHIP) ? STATION_DOCK :
(v->type == VEH_TRAIN) ? (v->current_order.IsType(OT_GOTO_STATION) ? STATION_RAIL : STATION_WAYPOINT) :
(RoadVehicle::From(v)->IsBus() ? STATION_BUS : STATION_TRUCK);
if (v->type == VEH_TRAIN) {
fstd->station_type = v->current_order.IsType(OT_GOTO_STATION) ? STATION_RAIL : STATION_WAYPOINT;
} else if (v->type == VEH_ROAD) {
fstd->station_type = RoadVehicle::From(v)->IsBus() ? STATION_BUS : STATION_TRUCK;
} else if (v->type == VEH_SHIP) {
fstd->station_type = v->current_order.IsType(OT_GOTO_STATION) ? STATION_DOCK : STATION_BUOY;
}
fstd->not_articulated = v->type == VEH_ROAD && !RoadVehicle::From(v)->HasArticulatedPart();
/* Let's take the closest tile of the station as our target for vehicles */
fstd->dest_coords = CalcClosestStationTile(fstd->station_index, v->tile, fstd->station_type);

View File

@@ -14,7 +14,19 @@
/** Yapf Node for ships */
template <class Tkey_>
struct CYapfShipNodeT : CYapfNodeT<Tkey_, CYapfShipNodeT<Tkey_> > { };
struct CYapfShipNodeT : CYapfNodeT<Tkey_, CYapfShipNodeT<Tkey_> > {
typedef CYapfNodeT<Tkey_, CYapfShipNodeT<Tkey_> > base;
TileIndex m_segment_last_tile;
Trackdir m_segment_last_td;
void Set(CYapfShipNodeT *parent, TileIndex tile, Trackdir td, bool is_choice)
{
base::Set(parent, tile, td, is_choice);
m_segment_last_tile = tile;
m_segment_last_td = td;
}
};
/* now define two major node types (that differ by key type) */
typedef CYapfShipNodeT<CYapfNodeKeyExitDir> CYapfShipNodeExitDir;

View File

@@ -11,12 +11,96 @@
#include "../../stdafx.h"
#include "../../ship.h"
#include "../../industry.h"
#include "../../vehicle_func.h"
#include "yapf.hpp"
#include "yapf_node_ship.hpp"
#include "../../safeguards.h"
template <class Types>
class CYapfDestinationTileWaterT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
TileIndex m_destTile;
TrackdirBits m_destTrackdirs;
StationID m_destStation;
public:
void SetDestination(const Ship *v)
{
if (v->current_order.IsType(OT_GOTO_STATION)) {
m_destStation = v->current_order.GetDestination();
m_destTile = CalcClosestStationTile(m_destStation, v->tile, STATION_DOCK);
m_destTrackdirs = INVALID_TRACKDIR_BIT;
} else {
m_destStation = INVALID_STATION;
m_destTile = v->dest_tile;
m_destTrackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_WATER, 0));
}
}
protected:
/** to access inherited path finder */
inline Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
public:
/** Called by YAPF to detect if node ends in the desired destination */
inline bool PfDetectDestination(Node& n)
{
return PfDetectDestinationTile(n.m_segment_last_tile, n.m_segment_last_td);
}
inline bool PfDetectDestinationTile(TileIndex tile, Trackdir trackdir)
{
if (m_destStation != INVALID_STATION) {
return IsDockingTile(tile) && IsShipDestinationTile(tile, m_destStation);
}
return tile == m_destTile && ((m_destTrackdirs & TrackdirToTrackdirBits(trackdir)) != TRACKDIR_BIT_NONE);
}
/**
* Called by YAPF to calculate cost estimate. Calculates distance to the destination
* adds it to the actual cost from origin and stores the sum to the Node::m_estimate
*/
inline bool PfCalcEstimate(Node& n)
{
static const int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
static const int dg_dir_to_y_offs[] = {0, 1, 0, -1};
if (PfDetectDestination(n)) {
n.m_estimate = n.m_cost;
return true;
}
TileIndex tile = n.m_segment_last_tile;
DiagDirection exitdir = TrackdirToExitdir(n.m_segment_last_td);
int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir];
int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir];
int x2 = 2 * TileX(m_destTile);
int y2 = 2 * TileY(m_destTile);
int dx = abs(x1 - x2);
int dy = abs(y1 - y2);
int dmin = min(dx, dy);
int dxy = abs(dx - dy);
int d = dmin * YAPF_TILE_CORNER_LENGTH + (dxy - 1) * (YAPF_TILE_LENGTH / 2);
n.m_estimate = n.m_cost + d;
assert(n.m_estimate >= n.m_parent->m_estimate);
return true;
}
};
/** Node Follower module of YAPF for ships */
template <class Types>
class CYapfFollowShipT
@@ -90,12 +174,16 @@ public:
if (pNode != nullptr) {
uint steps = 0;
for (Node *n = pNode; n->m_parent != nullptr; n = n->m_parent) steps++;
uint skip = 0;
if (path_found) skip = YAPF_SHIP_PATH_CACHE_LENGTH / 2;
/* walk through the path back to the origin */
Node *pPrevNode = nullptr;
while (pNode->m_parent != nullptr) {
steps--;
if (steps > 0 && steps < YAPF_SHIP_PATH_CACHE_LENGTH) {
/* Skip tiles at end of path near destination. */
if (skip > 0) skip--;
if (skip == 0 && steps > 0 && steps < YAPF_SHIP_PATH_CACHE_LENGTH) {
path_cache.push_front(pNode->GetTrackdir());
}
pPrevNode = pNode;
@@ -178,6 +266,15 @@ public:
return 0;
}
static Vehicle *CountShipProc(Vehicle *v, void *data)
{
uint *count = (uint *)data;
/* Ignore other vehicles (aircraft) and ships inside depot. */
if (v->type == VEH_SHIP && (v->vehstatus & VS_HIDDEN) == 0) (*count)++;
return nullptr;
}
/**
* Called by YAPF to calculate the cost from the origin to the given node.
* Calculates only the cost of given node, adds it to the parent node cost
@@ -190,6 +287,13 @@ public:
/* additional penalty for curves */
c += CurveCost(n.m_parent->GetTrackdir(), n.GetTrackdir());
if (IsDockingTile(n.GetTile())) {
/* Check docking tile for occupancy */
uint count = 1;
HasVehicleOnPos(n.GetTile(), &count, &CountShipProc);
c += count * 3 * YAPF_TILE_LENGTH;
}
/* Skipped tile cost for aqueducts. */
c += YAPF_TILE_LENGTH * tf->m_tiles_skipped;
@@ -204,80 +308,6 @@ public:
}
};
/** YAPF destination provider for ships */
template <class Types>
class CYapfDestinationShipT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
StationID m_destStation; ///< destinatin station
TileIndex m_destTile; ///< destination tile
public:
/** set the destination */
void SetDestination(const Ship *v)
{
if (v->current_order.IsType(OT_GOTO_STATION)) {
m_destStation = v->current_order.GetDestination();
m_destTile = CalcClosestStationTile(m_destStation, v->tile, STATION_DOCK);
} else {
m_destStation = INVALID_STATION;
m_destTile = v->dest_tile;
}
}
protected:
/** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf *>(this);
}
public:
/** Called by YAPF to detect if node ends in the desired destination */
inline bool PfDetectDestination(Node &n)
{
if (m_destStation == INVALID_STATION) {
return n.m_key.m_tile == m_destTile;
} else {
return Station::Get(m_destStation)->IsDockingTile(n.m_key.m_tile);
}
}
/**
* Called by YAPF to calculate cost estimate. Calculates distance to the destination
* adds it to the actual cost from origin and stores the sum to the Node::m_estimate
*/
inline bool PfCalcEstimate(Node &n)
{
static const int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
static const int dg_dir_to_y_offs[] = {0, 1, 0, -1};
if (PfDetectDestination(n)) {
n.m_estimate = n.m_cost;
return true;
}
TileIndex tile = n.GetTile();
DiagDirection exitdir = TrackdirToExitdir(n.GetTrackdir());
int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir];
int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir];
int x2 = 2 * TileX(m_destTile);
int y2 = 2 * TileY(m_destTile);
int dx = abs(x1 - x2);
int dy = abs(y1 - y2);
int dmin = min(dx, dy);
int dxy = abs(dx - dy);
int d = dmin * YAPF_TILE_CORNER_LENGTH + (dxy - 1) * (YAPF_TILE_LENGTH / 2);
n.m_estimate = n.m_cost + d;
assert(n.m_estimate >= n.m_parent->m_estimate);
return true;
}
};
/**
* Config struct of YAPF for ships.
* Defines all 6 base YAPF modules as classes providing services for CYapfBaseT.
@@ -299,7 +329,7 @@ struct CYapfShip_TypesT
typedef CYapfBaseT<Types> PfBase; // base pathfinder class
typedef CYapfFollowShipT<Types> PfFollow; // node follower
typedef CYapfOriginTileT<Types> PfOrigin; // origin provider
typedef CYapfDestinationShipT<Types> PfDestination; // destination/distance provider
typedef CYapfDestinationTileWaterT<Types> PfDestination; // destination/distance provider
typedef CYapfSegmentCostCacheNoneT<Types> PfCache; // segment cost cache provider
typedef CYapfCostShipT<Types> PfCost; // cost provider
};