Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling.
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@@ -150,13 +150,13 @@ static void Load_GSTR()
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_game_saveload_string = NULL;
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SlObject(NULL, _game_language_header);
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LanguageStrings *ls = new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : "");
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std::unique_ptr<LanguageStrings> ls(new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : ""));
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for (uint i = 0; i < _game_saveload_strings; i++) {
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SlObject(NULL, _game_language_string);
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ls->lines.push_back(stredup(_game_saveload_string != NULL ? _game_saveload_string : ""));
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}
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_current_data->raw_strings.push_back(ls);
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_current_data->raw_strings.push_back(std::move(ls));
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}
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/* If there were no strings in the savegame, set GameStrings to NULL */
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@@ -176,7 +176,7 @@ static void Save_GSTR()
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for (uint i = 0; i < _current_data->raw_strings.size(); i++) {
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SlSetArrayIndex(i);
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SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i]);
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SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i].get());
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}
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}
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