Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling.

This commit is contained in:
Michael Lutz
2019-04-02 21:31:17 +02:00
parent baf9229931
commit d3e113eb5f
3 changed files with 18 additions and 19 deletions

View File

@@ -150,13 +150,13 @@ static void Load_GSTR()
_game_saveload_string = NULL;
SlObject(NULL, _game_language_header);
LanguageStrings *ls = new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : "");
std::unique_ptr<LanguageStrings> ls(new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : ""));
for (uint i = 0; i < _game_saveload_strings; i++) {
SlObject(NULL, _game_language_string);
ls->lines.push_back(stredup(_game_saveload_string != NULL ? _game_saveload_string : ""));
}
_current_data->raw_strings.push_back(ls);
_current_data->raw_strings.push_back(std::move(ls));
}
/* If there were no strings in the savegame, set GameStrings to NULL */
@@ -176,7 +176,7 @@ static void Save_GSTR()
for (uint i = 0; i < _current_data->raw_strings.size(); i++) {
SlSetArrayIndex(i);
SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i]);
SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i].get());
}
}