(svn r22999) -Codechange: Allow changing the blitter during the running game.
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@@ -47,6 +47,15 @@ public:
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*/
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virtual bool ToggleFullscreen(bool fullscreen) = 0;
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/**
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* Callback invoked after the blitter was changed.
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* @return True if no error.
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*/
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virtual bool AfterBlitterChange()
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{
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return true;
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}
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/**
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* Whether the driver has a graphical user interface with the end user.
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* Or in other words, whether we should spawn a thread for world generation
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