(svn r22999) -Codechange: Allow changing the blitter during the running game.

This commit is contained in:
michi_cc
2011-10-04 21:35:40 +00:00
parent f6340254ae
commit d3e32121c9
12 changed files with 97 additions and 46 deletions

View File

@@ -149,7 +149,7 @@ static uint MapWindowsKey(uint sym)
return key;
}
static bool AllocateDibSection(int w, int h);
static bool AllocateDibSection(int w, int h, bool force = false);
static void ClientSizeChanged(int w, int h)
{
@@ -690,7 +690,7 @@ static void RegisterWndClass()
}
}
static bool AllocateDibSection(int w, int h)
static bool AllocateDibSection(int w, int h, bool force)
{
BITMAPINFO *bi;
HDC dc;
@@ -701,7 +701,7 @@ static bool AllocateDibSection(int w, int h)
if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
if (w == _screen.width && h == _screen.height) return false;
if (!force && w == _screen.width && h == _screen.height) return false;
_screen.width = w;
_screen.pitch = (bpp == 8) ? Align(w, 4) : w;
@@ -927,3 +927,8 @@ bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
{
return this->MakeWindow(full_screen);
}
bool VideoDriver_Win32::AfterBlitterChange()
{
return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
}