Codechange: refactor the Windows-only DllLoader in a cross-platform LibraryLoader (#11751)
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@@ -5,6 +5,7 @@ add_files(
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)
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add_files(
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library_loader_unix.cpp
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unix.cpp
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CONDITION UNIX
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)
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64
src/os/unix/library_loader_unix.cpp
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64
src/os/unix/library_loader_unix.cpp
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@@ -0,0 +1,64 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file library_loader_unix.cpp Implementation of the LibraryLoader for Linux / MacOS */
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#include "../../stdafx.h"
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#include <dlfcn.h>
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#include "../../library_loader.h"
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#include "../../safeguards.h"
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/* Emscripten cannot dynamically load other files. */
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#if defined(__EMSCRIPTEN__)
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void *LibraryLoader::OpenLibrary(const std::string &)
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{
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this->error = "Dynamic loading is not supported on this platform.";
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return nullptr;
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}
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void LibraryLoader::CloseLibrary()
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{
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}
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void *LibraryLoader::GetSymbol(const std::string &)
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{
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this->error = "Dynamic loading is not supported on this platform.";
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return nullptr;
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}
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#else
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void *LibraryLoader::OpenLibrary(const std::string &filename)
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{
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void *h = dlopen(filename.c_str(), RTLD_NOW | RTLD_LOCAL);
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if (h == nullptr) {
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this->error = dlerror();
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}
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return h;
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}
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void LibraryLoader::CloseLibrary()
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{
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dlclose(this->handle);
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}
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void *LibraryLoader::GetSymbol(const std::string &symbol_name)
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{
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void *p = dlsym(this->handle, symbol_name.c_str());
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if (p == nullptr) {
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this->error = dlerror();
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}
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return p;
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}
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#endif /* __EMSCRIPTEN__ */
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