(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on

This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
  Surprisingly this can be done without changing the savegame format
This commit is contained in:
bjarni
2007-02-07 19:10:19 +00:00
parent 022e11d421
commit d40886903d
13 changed files with 45 additions and 55 deletions

View File

@@ -215,7 +215,7 @@ static void RunVehicleDayProc(uint daytick)
for (i = daytick; i < total; i += DAY_TICKS) {
Vehicle *v = GetVehicle(i);
if (IsValidVehicle(v)) _on_new_vehicle_day_proc[v->type - 0x10](v);
if (IsValidVehicle(v)) _on_new_vehicle_day_proc[v->type](v);
}
}