(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on

This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
  Surprisingly this can be done without changing the savegame format
This commit is contained in:
bjarni
2007-02-07 19:10:19 +00:00
parent 022e11d421
commit d40886903d
13 changed files with 45 additions and 55 deletions

View File

@@ -1503,7 +1503,7 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived)
* on the vehicle type - the values here are those found in TTDPatch */
uint gradual_loading_wait_time[] = { 40, 20, 10, 20 };
unloading_time = gradual_loading_wait_time[v->type - VEH_Train];
unloading_time = gradual_loading_wait_time[v->type];
if (HASBIT(v->load_status, LS_LOADING_FINISHED)) {
if (anything_loaded) {
unloading_time += 20;