(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format
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@@ -1503,7 +1503,7 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived)
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* on the vehicle type - the values here are those found in TTDPatch */
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uint gradual_loading_wait_time[] = { 40, 20, 10, 20 };
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unloading_time = gradual_loading_wait_time[v->type - VEH_Train];
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unloading_time = gradual_loading_wait_time[v->type];
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if (HASBIT(v->load_status, LS_LOADING_FINISHED)) {
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if (anything_loaded) {
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unloading_time += 20;
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