(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format
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@@ -3617,7 +3617,7 @@ static void CalculateRefitMasks(void)
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RailVehInfo(engine)->railveh_type != RAILVEH_WAGON
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)
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)) {
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xor_mask = _default_refitmasks[GetEngine(engine)->type - VEH_Train];
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xor_mask = _default_refitmasks[GetEngine(engine)->type];
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}
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}
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_engine_info[engine].refit_mask = ((mask & ~not_mask) ^ xor_mask) & _landscape_global_cargo_mask[_opt.landscape];
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