(svn r18123) -Codechange: try our best to keep the vehicles within the build vehicle list/autoreplace lists instead of overflowing.
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@@ -70,7 +70,10 @@ static SpriteID GetShipIcon(EngineID engine)
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void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal)
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{
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DrawSprite(GetShipIcon(engine), pal, preferred_x, y);
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SpriteID sprite = GetShipIcon(engine);
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const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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preferred_x = Clamp(preferred_x, left - real_sprite->x_offs, right - real_sprite->width - real_sprite->x_offs);
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DrawSprite(sprite, pal, preferred_x, y);
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}
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/** Get the size of the sprite of a ship sprite heading west (used for lists)
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