(svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct
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@@ -661,10 +661,10 @@ bool AfterLoadGame()
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* of course, we do need to initialize them for older savegames. */
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if (CheckSavegameVersion(16)) {
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FOR_ALL_COMPANIES(c) {
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c->engine_renew_list = NULL;
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c->engine_renew = false;
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c->engine_renew_months = -6;
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c->engine_renew_money = 100000;
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c->engine_renew_list = NULL;
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c->settings.engine_renew = false;
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c->settings.engine_renew_months = 6;
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c->settings.engine_renew_money = 100000;
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}
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/* When loading a game, _local_company is not yet set to the correct value.
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@@ -675,9 +675,7 @@ bool AfterLoadGame()
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*/
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if (!_network_dedicated && IsValidCompanyID(COMPANY_FIRST)) {
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c = GetCompany(COMPANY_FIRST);
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c->engine_renew = _settings_client.gui.autorenew;
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c->engine_renew_months = _settings_client.gui.autorenew_months;
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c->engine_renew_money = _settings_client.gui.autorenew_money;
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c->settings = _settings_client.company;
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}
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}
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@@ -950,7 +948,7 @@ bool AfterLoadGame()
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* replaced, shall keep their old length. In all prior versions, just default
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* to false */
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if (CheckSavegameVersionOldStyle(16, 1)) {
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FOR_ALL_COMPANIES(c) c->renew_keep_length = false;
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FOR_ALL_COMPANIES(c) c->settings.renew_keep_length = false;
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}
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/* In version 17, ground type is moved from m2 to m4 for depots and
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@@ -6,6 +6,7 @@
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#include "../company_base.h"
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#include "../company_func.h"
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#include "../company_manager_face.h"
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#include "../settings_type.h"
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#include "saveload.h"
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@@ -133,11 +134,11 @@ static const SaveLoad _company_desc[] = {
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/* Engine renewal settings */
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SLE_CONDNULL(512, 16, 18),
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SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
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SLE_CONDVAR(Company, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
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SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION),
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/* Reserve extra space in savegame here. (currently 63 bytes) */
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SLE_CONDNULL(63, 2, SL_MAX_VERSION),
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