(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
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@@ -587,8 +587,8 @@ static bool LoadOldOrder(LoadgameState *ls, int num)
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/* Relink the orders to eachother (in the orders for one vehicle are behind eachother,
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* with an invalid order (OT_NOTHING) as indication that it is the last order */
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if (num > 0 && GetOrder(num)->IsValid()) {
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GetOrder(num - 1)->next = GetOrder(num);
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if (num > 0 && Order::Get(num)->IsValid()) {
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Order::Get(num - 1)->next = Order::Get(num);
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}
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return true;
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@@ -729,7 +729,7 @@ static bool LoadOldGood(LoadgameState *ls, int num)
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/* for TTO games, 12th (num == 11) goods entry is created in the Station constructor */
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if (_savegame_type == SGT_TTO && num == 11) return true;
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Station *st = GetStation(_current_station_id);
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Station *st = Station::Get(_current_station_id);
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GoodsEntry *ge = &st->goods[num];
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if (!LoadChunk(ls, ge, goods_chunk)) return false;
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@@ -792,7 +792,7 @@ static bool LoadOldStation(LoadgameState *ls, int num)
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if (!LoadChunk(ls, st, station_chunk)) return false;
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if (st->xy != 0) {
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st->town = GetTown(RemapTownIndex(_old_town_index));
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st->town = Town::Get(RemapTownIndex(_old_town_index));
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if (_savegame_type == SGT_TTO) {
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if (IsInsideBS(_old_string_id, 0x180F, 32)) {
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@@ -869,7 +869,7 @@ static bool LoadOldIndustry(LoadgameState *ls, int num)
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if (!LoadChunk(ls, i, industry_chunk)) return false;
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if (i->xy != 0) {
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i->town = GetTown(RemapTownIndex(_old_town_index));
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i->town = Town::Get(RemapTownIndex(_old_town_index));
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if (_savegame_type == SGT_TTO) {
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if (i->type > 0x06) i->type++; // Printing Works were added
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@@ -900,7 +900,7 @@ static const OldChunks _company_yearly_chunk[] = {
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static bool LoadOldCompanyYearly(LoadgameState *ls, int num)
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{
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Company *c = GetCompany(_current_company_id);
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Company *c = Company::Get(_current_company_id);
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for (uint i = 0; i < 13; i++) {
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if (_savegame_type == SGT_TTO && i == 6) {
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@@ -927,7 +927,7 @@ static const OldChunks _company_economy_chunk[] = {
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static bool LoadOldCompanyEconomy(LoadgameState *ls, int num)
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{
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Company *c = GetCompany(_current_company_id);
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Company *c = Company::Get(_current_company_id);
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if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false;
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@@ -1131,7 +1131,7 @@ static const OldChunks vehicle_empty_chunk[] = {
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static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
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{
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Vehicle *v = GetVehicle(_current_vehicle_id);
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Vehicle *v = Vehicle::Get(_current_vehicle_id);
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uint temp = ls->total_read;
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bool res;
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@@ -1358,11 +1358,11 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
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if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
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uint max = _savegame_type == SGT_TTO ? 3000 : 5000;
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uint old_id = RemapOrderIndex(_old_order_ptr);
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if (old_id < max) v->orders.old = GetOrder(old_id); // don't accept orders > max number of orders
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if (old_id < max) v->orders.old = Order::Get(old_id); // don't accept orders > max number of orders
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}
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v->current_order.AssignOrder(UnpackOldOrder(_old_order));
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if (_old_next_ptr != 0xFFFF) v->next = GetVehiclePoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : GetVehicle(_old_next_ptr);
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if (_old_next_ptr != 0xFFFF) v->next = GetVehiclePoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : Vehicle::Get(_old_next_ptr);
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if (_cargo_count != 0) {
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CargoPacket *cp = new CargoPacket((_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, _cargo_count);
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