(svn r14910) -Codechange: merge the command queue handling into a single location
This commit is contained in:
@@ -817,12 +817,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
|
||||
|
||||
/** Enforce the command flags.
|
||||
* Eg a server-only command can only be executed by a server, etc.
|
||||
* @param *cp the commandpacket that is going to be checked
|
||||
* @param *ci client information for debugging output to console
|
||||
* @param cp the commandpacket that is going to be checked
|
||||
* @param ci client information for debugging output to console
|
||||
*/
|
||||
static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *ci)
|
||||
static bool CheckCommandFlags(CommandPacket cp, const NetworkClientInfo *ci)
|
||||
{
|
||||
byte flags = GetCommandFlags(cp->cmd);
|
||||
byte flags = GetCommandFlags(cp.cmd);
|
||||
|
||||
if (flags & CMD_SERVER && ci->client_id != CLIENT_ID_SERVER) {
|
||||
IConsolePrintF(CC_ERROR, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
|
||||
@@ -834,12 +834,12 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cp->cmd != CMD_COMPANY_CTRL && !IsValidCompanyID(cp->company) && ci->client_id != CLIENT_ID_SERVER) {
|
||||
if (cp.cmd != CMD_COMPANY_CTRL && !IsValidCompanyID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
|
||||
IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((cp->cmd & CMD_FLAGS_MASK) != 0) {
|
||||
if ((cp.cmd & CMD_FLAGS_MASK) != 0) {
|
||||
IConsolePrintF(CC_ERROR, "WARNING: invalid command flag from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
|
||||
return false;
|
||||
}
|
||||
@@ -854,8 +854,6 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
||||
{
|
||||
NetworkClientSocket *new_cs;
|
||||
const NetworkClientInfo *ci;
|
||||
byte callback;
|
||||
|
||||
// The client was never joined.. so this is impossible, right?
|
||||
// Ignore the packet, give the client a warning, and close his connection
|
||||
@@ -864,34 +862,29 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
||||
return;
|
||||
}
|
||||
|
||||
CommandPacket *cp = MallocT<CommandPacket>(1);
|
||||
cp->company = (CompanyID)p->Recv_uint8();
|
||||
cp->cmd = p->Recv_uint32();
|
||||
cp->p1 = p->Recv_uint32();
|
||||
cp->p2 = p->Recv_uint32();
|
||||
cp->tile = p->Recv_uint32();
|
||||
p->Recv_string(cp->text, lengthof(cp->text));
|
||||
CommandPacket cp;
|
||||
cp.company = (CompanyID)p->Recv_uint8();
|
||||
cp.cmd = p->Recv_uint32();
|
||||
cp.p1 = p->Recv_uint32();
|
||||
cp.p2 = p->Recv_uint32();
|
||||
cp.tile = p->Recv_uint32();
|
||||
p->Recv_string(cp.text, lengthof(cp.text));
|
||||
|
||||
callback = p->Recv_uint8();
|
||||
byte callback = p->Recv_uint8();
|
||||
|
||||
if (cs->has_quit) {
|
||||
free(cp);
|
||||
return;
|
||||
}
|
||||
if (cs->has_quit) return;
|
||||
|
||||
ci = cs->GetInfo();
|
||||
const NetworkClientInfo *ci = cs->GetInfo();
|
||||
|
||||
/* Check if cp->cmd is valid */
|
||||
if (!IsValidCommand(cp->cmd)) {
|
||||
if (!IsValidCommand(cp.cmd)) {
|
||||
IConsolePrintF(CC_ERROR, "WARNING: invalid command from client %d (IP: %s).", ci->client_id, GetClientIP(ci));
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
||||
free(cp);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CheckCommandFlags(cp, ci)) {
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
|
||||
free(cp);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -899,11 +892,10 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
||||
* to match the company in the packet. If it doesn't, the client has done
|
||||
* something pretty naughty (or a bug), and will be kicked
|
||||
*/
|
||||
if (!(cp->cmd == CMD_COMPANY_CTRL && cp->p1 == 0 && ci->client_playas == COMPANY_NEW_COMPANY) && ci->client_playas != cp->company) {
|
||||
if (!(cp.cmd == CMD_COMPANY_CTRL && cp.p1 == 0 && ci->client_playas == COMPANY_NEW_COMPANY) && ci->client_playas != cp.company) {
|
||||
IConsolePrintF(CC_ERROR, "WARNING: client %d (IP: %s) tried to execute a command as company %d, kicking...",
|
||||
ci->client_playas + 1, GetClientIP(ci), cp->company + 1);
|
||||
ci->client_playas + 1, GetClientIP(ci), cp.company + 1);
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
|
||||
free(cp);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -912,24 +904,23 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
||||
* is prohibited. Pretty ugly and should be redone together with its function.
|
||||
* @see CmdCompanyCtrl()
|
||||
*/
|
||||
if (cp->cmd == CMD_COMPANY_CTRL) {
|
||||
if (cp->p1 != 0) {
|
||||
if (cp.cmd == CMD_COMPANY_CTRL) {
|
||||
if (cp.p1 != 0) {
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
|
||||
free(cp);
|
||||
return;
|
||||
}
|
||||
|
||||
/* XXX - Execute the command as a valid company. Normally this would be done by a
|
||||
* spectator, but that is not allowed any commands. So do an impersonation. The drawback
|
||||
* of this is that the first company's last_built_tile is also updated... */
|
||||
cp->company = OWNER_BEGIN;
|
||||
cp->p2 = cs->client_id;
|
||||
cp.company = OWNER_BEGIN;
|
||||
cp.p2 = cs->client_id;
|
||||
}
|
||||
|
||||
// The frame can be executed in the same frame as the next frame-packet
|
||||
// That frame just before that frame is saved in _frame_counter_max
|
||||
cp->frame = _frame_counter_max + 1;
|
||||
cp->next = NULL;
|
||||
cp.frame = _frame_counter_max + 1;
|
||||
cp.next = NULL;
|
||||
|
||||
// Queue the command for the clients (are send at the end of the frame
|
||||
// if they can handle it ;))
|
||||
@@ -937,23 +928,15 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
||||
if (new_cs->status >= STATUS_MAP) {
|
||||
// Callbacks are only send back to the client who sent them in the
|
||||
// first place. This filters that out.
|
||||
cp->callback = (new_cs != cs) ? 0 : callback;
|
||||
cp->my_cmd = (new_cs == cs);
|
||||
NetworkAddCommandQueue(new_cs, cp);
|
||||
cp.callback = (new_cs != cs) ? 0 : callback;
|
||||
cp.my_cmd = (new_cs == cs);
|
||||
NetworkAddCommandQueue(cp, new_cs);
|
||||
}
|
||||
}
|
||||
|
||||
cp->callback = 0;
|
||||
cp->my_cmd = false;
|
||||
// Queue the command on the server
|
||||
if (_local_command_queue == NULL) {
|
||||
_local_command_queue = cp;
|
||||
} else {
|
||||
// Find last packet
|
||||
CommandPacket *c = _local_command_queue;
|
||||
while (c->next != NULL) c = c->next;
|
||||
c->next = cp;
|
||||
}
|
||||
cp.callback = 0;
|
||||
cp.my_cmd = false;
|
||||
NetworkAddCommandQueue(cp);
|
||||
}
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
|
||||
|
Reference in New Issue
Block a user