Codechange: encapsulate writing data from Packets into sockets/files/buffers to prevent packet state modifications outside of the Packet
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@@ -459,6 +459,18 @@ static bool GunzipFile(const ContentInfo *ci)
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#endif /* defined(WITH_ZLIB) */
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}
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/**
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* Simple wrapper around fwrite to be able to pass it to Packet's TransferOut.
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* @param file The file to write data to.
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* @param buffer The buffer to write to the file.
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* @param amount The number of bytes to write.
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* @return The number of bytes that were written.
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*/
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static inline ssize_t TransferOutFWrite(FILE *file, const char *buffer, size_t amount)
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{
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return fwrite(buffer, 1, amount, file);
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}
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bool ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *p)
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{
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if (this->curFile == nullptr) {
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@@ -476,8 +488,8 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *p)
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}
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} else {
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/* We have a file opened, thus are downloading internal content */
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size_t toRead = (size_t)(p->size - p->pos);
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if (fwrite(p->buffer + p->pos, 1, toRead, this->curFile) != toRead) {
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size_t toRead = p->RemainingBytesToTransfer();
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if (toRead != 0 && (size_t)p->TransferOut(TransferOutFWrite, this->curFile) != toRead) {
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
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ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR);
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this->Close();
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