Codechange: Use GetVisibleRangeIterators() in more places. (#12190)

This replaces more first/last index calculation, along with indexed array/vector access, with iterator access instead.
This commit is contained in:
Peter Nelson
2024-02-27 20:10:06 +00:00
committed by GitHub
parent 529d813496
commit d4f0f0e2c5
14 changed files with 58 additions and 65 deletions

View File

@@ -527,10 +527,9 @@ public:
case WID_NG_MATRIX: {
uint16_t y = r.top;
const int max = std::min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (int)this->servers.size());
for (int i = this->vscroll->GetPosition(); i < max; ++i) {
const NetworkGameList *ngl = this->servers[i];
auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->servers);
for (auto it = first; it != last; ++it) {
const NetworkGameList *ngl = *it;
this->DrawServerLine(ngl, y, ngl == this->server);
y += this->resize.step_height;
}