Add NewGRF object properties to set viewport map mode/smallmap tile type
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@@ -1895,6 +1895,7 @@
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<li>m7: animation counter</li>
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<li style="color: blue">m4 bits 7..5: update counter (for objects using land ground sprites), incremented on every periodic processing.<BR>
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For snow and desert, these bits are not used, tile is updated on every periodic processing.</li>
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<li style="color: blue">m4 bit 4: object type has viewport map colour/type override.</li>
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<li style="color: blue">m4 bits 3..2: ground type (for objects using land ground sprites):
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<table style="color: blue">
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<tr>
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