Add NewGRF object properties to set viewport map mode/smallmap tile type
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@@ -329,7 +329,7 @@ the array so you can quickly see what is used and what is not.
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<td class="bits"><span class="free">O</span><span class="used" title="Water class">XX</span> <span class="used" title="Owner">XXXXX</span></td>
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<td class="bits"><span class="pool" title="Object index on pool (m2 + m5)">XXXX XXXX XXXX XXXX</span></td>
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<td class="bits"><span class="used" title="Random bits">XXXX XXXX</span></td>
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<td class="bits"><span class="patch" title="Ground update counter">PPP</span><span class="free">O</span> <span class="patch" title="Ground type: grass/bare, snow/desert, shore">PP</span> <span class="patch" title="Ground density">PP</span></td>
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<td class="bits"><span class="patch" title="Ground update counter">PPP</span> <span class="patch" title="Viewport map override">P</span> <span class="patch" title="Ground type: grass/bare, snow/desert, shore">PP</span> <span class="patch" title="Ground density">PP</span></td>
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<td class="bits"><span class="pool" title="Object index on pool (m2 + m5)">XXXX XXXX</span></td>
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<td class="bits"><span class="free">OOOO OO</span><span class="patch" title="Foundation type">PP</span> </td>
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<td class="bits"><span class="used" title="Animation counter">XXXX XXXX</span></td>
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