(svn r14722) -Codechange: s/DEREF_CLIENT/GetNetworkClientSocket/
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@@ -318,7 +318,7 @@ static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket* cs)
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SEND_COMMAND(PACKET_CLIENT_ERROR)(errorno);
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// Dequeue all commands before closing the socket
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DEREF_CLIENT(0)->Send_Packets();
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GetNetworkClientSocket(0)->Send_Packets();
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}
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_switch_mode = SM_MENU;
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@@ -431,7 +431,7 @@ static NetworkClientSocket *NetworkAllocClient(SOCKET s)
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client_no = _network_clients_connected++;
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}
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cs = DEREF_CLIENT(client_no);
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cs = GetNetworkClientSocket(client_no);
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cs->Initialize();
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cs->sock = s;
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cs->last_frame = _frame_counter;
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@@ -501,7 +501,7 @@ void NetworkCloseClient(NetworkClientSocket *cs)
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if (cs->status >= STATUS_AUTH) _network_game_info.clients_on--;
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_network_clients_connected--;
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while ((cs + 1) != DEREF_CLIENT(MAX_CLIENTS) && (cs + 1)->sock != INVALID_SOCKET) {
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while ((cs + 1) != GetNetworkClientSocket(MAX_CLIENTS) && (cs + 1)->sock != INVALID_SOCKET) {
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*cs = *(cs + 1);
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*ci = *(ci + 1);
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cs++;
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@@ -1043,7 +1043,7 @@ static bool NetworkDoClientLoop()
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NetworkError(STR_NETWORK_ERR_DESYNC);
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DebugDumpCommands("ddc:serr:%d;%d\n", _date, _date_fract);
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DEBUG(net, 0, "Sync error detected!");
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NetworkClientError(NETWORK_RECV_STATUS_DESYNC, DEREF_CLIENT(0));
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NetworkClientError(NETWORK_RECV_STATUS_DESYNC, GetNetworkClientSocket(0));
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return false;
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}
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