(svn r4920) Remove parameters, which get only used in certain functions, by splitting those functions.

At least in the case of checking for oil industry restrictions this makes the check conditions more clear.
This commit is contained in:
tron
2006-05-20 16:46:37 +00:00
parent b5f433bf4c
commit d508e76ada
3 changed files with 49 additions and 35 deletions

View File

@@ -1006,12 +1006,12 @@ void OnTick_Industry(void)
}
static bool CheckNewIndustry_NULL(TileIndex tile, IndustryType type)
static bool CheckNewIndustry_NULL(TileIndex tile)
{
return true;
}
static bool CheckNewIndustry_Forest(TileIndex tile, IndustryType type)
static bool CheckNewIndustry_Forest(TileIndex tile)
{
if (_opt.landscape == LT_HILLY) {
if (GetTileZ(tile) < _opt.snow_line + TILE_HEIGHT * 2U) {
@@ -1022,21 +1022,28 @@ static bool CheckNewIndustry_Forest(TileIndex tile, IndustryType type)
return true;
}
static bool CheckNewIndustry_OilRefinery(TileIndex tile)
{
if (_game_mode == GM_EDITOR) return true;
if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < 16) return true;
_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
return false;
}
extern bool _ignore_restrictions;
/* Oil Rig and Oil Refinery */
static bool CheckNewIndustry_Oil(TileIndex tile, IndustryType type)
static bool CheckNewIndustry_OilRig(TileIndex tile)
{
if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
if (_game_mode == GM_EDITOR && type != IT_OIL_RIG) return true;
if ((type != IT_OIL_RIG || TileHeight(tile) == 0) &&
if (TileHeight(tile) == 0 &&
DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < 16) return true;
_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
return false;
}
static bool CheckNewIndustry_Farm(TileIndex tile, IndustryType type)
static bool CheckNewIndustry_Farm(TileIndex tile)
{
if (_opt.landscape == LT_HILLY) {
if (GetTileZ(tile) + TILE_HEIGHT * 2 >= _opt.snow_line) {
@@ -1047,7 +1054,7 @@ static bool CheckNewIndustry_Farm(TileIndex tile, IndustryType type)
return true;
}
static bool CheckNewIndustry_Plantation(TileIndex tile, IndustryType type)
static bool CheckNewIndustry_Plantation(TileIndex tile)
{
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
_error_message = STR_0239_SITE_UNSUITABLE;
@@ -1057,7 +1064,7 @@ static bool CheckNewIndustry_Plantation(TileIndex tile, IndustryType type)
return true;
}
static bool CheckNewIndustry_Water(TileIndex tile, IndustryType type)
static bool CheckNewIndustry_Water(TileIndex tile)
{
if (GetTropicZone(tile) != TROPICZONE_DESERT) {
_error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
@@ -1067,7 +1074,7 @@ static bool CheckNewIndustry_Water(TileIndex tile, IndustryType type)
return true;
}
static bool CheckNewIndustry_Lumbermill(TileIndex tile, IndustryType type)
static bool CheckNewIndustry_Lumbermill(TileIndex tile)
{
if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
_error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
@@ -1076,21 +1083,22 @@ static bool CheckNewIndustry_Lumbermill(TileIndex tile, IndustryType type)
return true;
}
static bool CheckNewIndustry_BubbleGen(TileIndex tile, IndustryType type)
static bool CheckNewIndustry_BubbleGen(TileIndex tile)
{
return GetTileZ(tile) <= TILE_HEIGHT * 4;
}
typedef bool CheckNewIndustryProc(TileIndex tile, IndustryType type);
typedef bool CheckNewIndustryProc(TileIndex tile);
static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
CheckNewIndustry_NULL,
CheckNewIndustry_Forest,
CheckNewIndustry_Oil,
CheckNewIndustry_OilRefinery,
CheckNewIndustry_Farm,
CheckNewIndustry_Plantation,
CheckNewIndustry_Water,
CheckNewIndustry_Lumbermill,
CheckNewIndustry_BubbleGen,
CheckNewIndustry_OilRig
};
static bool CheckSuitableIndustryPos(TileIndex tile)
@@ -1409,7 +1417,7 @@ int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return CMD_ERROR;
}
if (!_check_new_industry_procs[indspec->check_proc](tile, p1)) return CMD_ERROR;
if (!_check_new_industry_procs[indspec->check_proc](tile)) return CMD_ERROR;
t = CheckMultipleIndustryInTown(tile, p1);
if (t == NULL) return CMD_ERROR;
@@ -1445,7 +1453,7 @@ Industry *CreateNewIndustry(TileIndex tile, IndustryType type)
indspec = GetIndustrySpec(type);
if (!_check_new_industry_procs[indspec->check_proc](tile, type)) return NULL;
if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
t = CheckMultipleIndustryInTown(tile, type);
if (t == NULL) return NULL;