(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
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@@ -2122,7 +2122,7 @@ bool AfterLoadGame()
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/* Delete small ufos heading for non-existing vehicles */
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Vehicle *v;
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FOR_ALL_DISASTERVEHICLES(v) {
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if (v->subtype == 2/*ST_SMALL_UFO*/ && v->current_order.GetDestination() != 0) {
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if (v->subtype == 2 /* ST_SMALL_UFO */ && v->current_order.GetDestination() != 0) {
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const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
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if (u == NULL || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
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delete v;
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