(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
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@@ -999,10 +999,10 @@ static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1 = 1444;
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static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1 = 1445;
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static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1 = 1446; // 1st variation
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static const SpriteID SPR_GRND_TOWNHOUSE_06_V1 = 1447;
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static const SpriteID SPR_GRND_STADIUM_N = 1479; //stadium ground at north
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static const SpriteID SPR_GRND_STADIUM_E = 1480; //stadium ground at east
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static const SpriteID SPR_GRND_STADIUM_W = 1481; //stadium ground at west
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static const SpriteID SPR_GRND_STADIUM_S = 1482; //stadium ground at south
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static const SpriteID SPR_GRND_STADIUM_N = 1479; // stadium ground at north
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static const SpriteID SPR_GRND_STADIUM_E = 1480; // stadium ground at east
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static const SpriteID SPR_GRND_STADIUM_W = 1481; // stadium ground at west
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static const SpriteID SPR_GRND_STADIUM_S = 1482; // stadium ground at south
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static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2 = 1501; // used as ground, but is stage1
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static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P = 1502; // pipes extensions for previous
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static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G = 1503; // Ground of cnst stage 2
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