Feature: When filtering purchase list by cargo type, make buy button perform a refit if required.

This commit is contained in:
peter1138
2019-02-28 21:32:08 +00:00
committed by PeterN
parent f6264e5212
commit d54b6ac09b
5 changed files with 95 additions and 28 deletions

View File

@@ -71,13 +71,16 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
CommandCost CmdBuildShip (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
CommandCost CmdBuildAircraft (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text);
/**
* Build a vehicle.
* @param tile tile of depot where the vehicle is built
* @param flags for command
* @param p1 various bitstuffed data
* bits 0-15: vehicle type being built.
* bits 16-31: vehicle type specific bits passed on to the vehicle build functions.
* bits 16-23: vehicle type specific bits passed on to the vehicle build functions.
* bits 24-31: refit cargo type.
* @param p2 User
* @param text unused
* @return the cost of this operation or an error
@@ -93,11 +96,18 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
EngineID eid = GB(p1, 0, 16);
if (!IsEngineBuildable(eid, type, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type);
/* Validate the cargo type. */
CargoID cargo = GB(p1, 24, 8);
if (cargo >= NUM_CARGO && cargo != CT_INVALID) return CMD_ERROR;
const Engine *e = Engine::Get(eid);
CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
/* Engines without valid cargo should not be available */
if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
CargoID default_cargo = e->GetDefaultCargoType();
if (default_cargo == CT_INVALID) return CMD_ERROR;
bool refitting = cargo != CT_INVALID && cargo != default_cargo;
/* Check whether the number of vehicles we need to build can be built according to pool space. */
uint num_vehicles;
@@ -116,32 +126,53 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
UnitID unit_num = (flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
if (unit_num == UINT16_MAX) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
/* If we are refitting we need to temporarily purchase the vehicle to be able to
* test it. */
DoCommandFlag subflags = flags;
if (refitting) subflags |= DC_EXEC;
Vehicle *v;
switch (type) {
case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
case VEH_SHIP: value.AddCost(CmdBuildShip (tile, flags, e, GB(p1, 16, 16), &v)); break;
case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, flags, e, GB(p1, 16, 16), &v)); break;
case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, subflags, e, GB(p1, 24, 8), &v)); break;
case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, subflags, e, GB(p1, 24, 8), &v)); break;
case VEH_SHIP: value.AddCost(CmdBuildShip (tile, subflags, e, GB(p1, 24, 8), &v)); break;
case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, subflags, e, GB(p1, 24, 8), &v)); break;
default: NOT_REACHED(); // Safe due to IsDepotTile()
}
if (value.Succeeded() && flags & DC_EXEC) {
v->unitnumber = unit_num;
v->value = value.GetCost();
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
SetWindowDirty(WC_COMPANY, _current_company);
if (IsLocalCompany()) {
InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
if (value.Succeeded()) {
if (refitting || (flags & DC_EXEC)) {
v->unitnumber = unit_num;
v->value = value.GetCost();
}
GroupStatistics::CountEngine(v, 1);
GroupStatistics::UpdateAutoreplace(_current_company);
if (refitting) {
value.AddCost(CmdRefitVehicle(tile, flags, v->index, cargo, NULL));
}
if (v->IsPrimaryVehicle()) {
GroupStatistics::CountVehicle(v, 1);
OrderBackup::Restore(v, p2);
if (flags & DC_EXEC) {
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
SetWindowDirty(WC_COMPANY, _current_company);
if (IsLocalCompany()) {
InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
}
}
if (refitting || (flags & DC_EXEC)) {
GroupStatistics::CountEngine(v, 1);
GroupStatistics::UpdateAutoreplace(_current_company);
if (v->IsPrimaryVehicle()) {
GroupStatistics::CountVehicle(v, 1);
OrderBackup::Restore(v, p2);
}
}
/* If we are not in DC_EXEC undo everything */
if (refitting && (flags & DC_EXEC) == 0) {
DoCommand(0, v->index, 0, DC_EXEC, GetCmdSellVeh(v));
}
}
@@ -832,7 +863,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
DoCommandFlag build_flags = flags;
if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16), 0, build_flags, GetCmdBuildVeh(v));
CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16) | (CT_INVALID << 24), 0, build_flags, GetCmdBuildVeh(v));
if (cost.Failed()) {
/* Can't build a part, then sell the stuff we already made; clear up the mess */