Skip GfxDetermineMainColours contents in dedicated compiles

Fixes linker error
This commit is contained in:
Jonathan G Rennison
2021-03-03 18:01:34 +00:00
parent 5724f6e3db
commit d566a152bb

View File

@@ -431,6 +431,7 @@ static SpriteID GetSpriteIDForClearGround(const ClearGround cg, const Slope slop
/** Once the sprites are loaded, we can determine main colours of ground/water/... */ /** Once the sprites are loaded, we can determine main colours of ground/water/... */
void GfxDetermineMainColours() void GfxDetermineMainColours()
{ {
#if !defined(DEDICATED)
/* Water. */ /* Water. */
extern uint32 _vp_map_water_colour[5]; extern uint32 _vp_map_water_colour[5];
_vp_map_water_colour[0] = GetSpriteMainColour(SPR_FLAT_WATER_TILE, PAL_NONE); _vp_map_water_colour[0] = GetSpriteMainColour(SPR_FLAT_WATER_TILE, PAL_NONE);
@@ -490,6 +491,7 @@ void GfxDetermineMainColours()
memcpy(&(_vp_map_vegetation_tree_colours[s]), &(_vp_map_vegetation_tree_colours[0]), sizeof(_vp_map_vegetation_tree_colours[0])); memcpy(&(_vp_map_vegetation_tree_colours[s]), &(_vp_map_vegetation_tree_colours[0]), sizeof(_vp_map_vegetation_tree_colours[0]));
} }
} }
#endif /* !DEDICATED */
} }
/** Initialise and load all the sprites. */ /** Initialise and load all the sprites. */