(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
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@@ -45,10 +45,7 @@ static bool IsRoad(TileIndex tile)
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return
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// MP_ROAD, but not a road depot?
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(IsTileType(tile, MP_ROAD) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
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(IsTileType(tile, MP_TUNNELBRIDGE) && (
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(IsTunnel(tile) && GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD) ||
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(IsBridge(tile) && GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD)
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));
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(IsTileType(tile, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD);
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}
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@@ -236,11 +233,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
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// If the next step is a bridge, we have to enter it the right way
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if (!PathFinderInfo->rail_or_road && IsRoad(atile)) {
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if (IsTileType(atile, MP_TUNNELBRIDGE)) {
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if (IsTunnel(atile)) {
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if (GetTunnelBridgeDirection(atile) != i) continue;
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} else {
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if (GetTunnelBridgeDirection(atile) != i) continue;
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}
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if (GetTunnelBridgeDirection(atile) != i) continue;
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}
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}
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