(svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopes
This commit is contained in:
65
landscape.c
65
landscape.c
@@ -51,7 +51,9 @@ const byte _tileh_to_sprite[32] = {
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};
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const byte _inclined_tileh[] = {
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SLOPE_SW, SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW
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SLOPE_SW, SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW,
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SLOPE_E, SLOPE_N, SLOPE_W, SLOPE_S,
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SLOPE_NWS, SLOPE_WSE, SLOPE_SEN, SLOPE_ENW
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};
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@@ -203,31 +205,48 @@ void DrawFoundation(TileInfo *ti, uint f)
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if (!HasFoundationNW(ti->tile, slope, z)) sprite_base += 22;
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if (!HasFoundationNE(ti->tile, slope, z)) sprite_base += 44;
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if (f < 15) {
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// leveled foundation
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// Use the original slope sprites if NW and NE borders should be visible
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if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
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if (IsSteepSlope(ti->tileh)) {
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uint32 lower_base;
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AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 7, ti->z);
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// Lower part of foundation
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lower_base = sprite_base;
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if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE;
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AddSortableSpriteToDraw(
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lower_base + (ti->tileh & ~SLOPE_STEEP), ti->x, ti->y, 16, 16, 7, ti->z
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);
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ti->z += TILE_HEIGHT;
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ti->tileh = SLOPE_FLAT;
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OffsetGroundSprite(31, 1);
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} else {
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// inclined foundation
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if (IsSteepSlope(ti->tileh)) {
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uint32 lower_base;
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// Lower part of foundation
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lower_base = sprite_base;
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if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE;
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AddSortableSpriteToDraw(
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lower_base + (ti->tileh & ~SLOPE_STEEP), ti->x, ti->y, 16, 16, 7, ti->z
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);
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ti->z += TILE_HEIGHT;
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}
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AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z);
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ti->tileh = _inclined_tileh[f - 15];
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OffsetGroundSprite(31, 9);
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if (f < 15 + 8) {
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// inclined
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AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z);
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OffsetGroundSprite(31, 9);
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} else if (f >= 15 + 8 + 4) {
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// three corners raised
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uint32 upper = sprite_base + 15 + (f - 15 - 8 - 4) * 2;
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AddSortableSpriteToDraw(upper, ti->x, ti->y, 16, 16, 1, ti->z);
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AddChildSpriteScreen(upper + 1, 31, 9);
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OffsetGroundSprite(31, 9);
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} else {
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// one corner raised
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OffsetGroundSprite(31, 1);
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}
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} else {
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if (f < 15) {
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// leveled foundation
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// Use the original slope sprites if NW and NE borders should be visible
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if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
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AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 7, ti->z);
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ti->z += TILE_HEIGHT;
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ti->tileh = SLOPE_FLAT;
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OffsetGroundSprite(31, 1);
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} else {
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// inclined foundation
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AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z);
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ti->tileh = _inclined_tileh[f - 15];
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OffsetGroundSprite(31, 9);
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}
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}
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}
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