(svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopes

This commit is contained in:
tron
2006-08-12 12:56:45 +00:00
parent db57e88d45
commit d577209761
4 changed files with 55 additions and 32 deletions

View File

@@ -51,7 +51,9 @@ const byte _tileh_to_sprite[32] = {
};
const byte _inclined_tileh[] = {
SLOPE_SW, SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW
SLOPE_SW, SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW,
SLOPE_E, SLOPE_N, SLOPE_W, SLOPE_S,
SLOPE_NWS, SLOPE_WSE, SLOPE_SEN, SLOPE_ENW
};
@@ -203,31 +205,48 @@ void DrawFoundation(TileInfo *ti, uint f)
if (!HasFoundationNW(ti->tile, slope, z)) sprite_base += 22;
if (!HasFoundationNE(ti->tile, slope, z)) sprite_base += 44;
if (f < 15) {
// leveled foundation
// Use the original slope sprites if NW and NE borders should be visible
if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
if (IsSteepSlope(ti->tileh)) {
uint32 lower_base;
AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 7, ti->z);
// Lower part of foundation
lower_base = sprite_base;
if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE;
AddSortableSpriteToDraw(
lower_base + (ti->tileh & ~SLOPE_STEEP), ti->x, ti->y, 16, 16, 7, ti->z
);
ti->z += TILE_HEIGHT;
ti->tileh = SLOPE_FLAT;
OffsetGroundSprite(31, 1);
} else {
// inclined foundation
if (IsSteepSlope(ti->tileh)) {
uint32 lower_base;
// Lower part of foundation
lower_base = sprite_base;
if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE;
AddSortableSpriteToDraw(
lower_base + (ti->tileh & ~SLOPE_STEEP), ti->x, ti->y, 16, 16, 7, ti->z
);
ti->z += TILE_HEIGHT;
}
AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z);
ti->tileh = _inclined_tileh[f - 15];
OffsetGroundSprite(31, 9);
if (f < 15 + 8) {
// inclined
AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z);
OffsetGroundSprite(31, 9);
} else if (f >= 15 + 8 + 4) {
// three corners raised
uint32 upper = sprite_base + 15 + (f - 15 - 8 - 4) * 2;
AddSortableSpriteToDraw(upper, ti->x, ti->y, 16, 16, 1, ti->z);
AddChildSpriteScreen(upper + 1, 31, 9);
OffsetGroundSprite(31, 9);
} else {
// one corner raised
OffsetGroundSprite(31, 1);
}
} else {
if (f < 15) {
// leveled foundation
// Use the original slope sprites if NW and NE borders should be visible
if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 7, ti->z);
ti->z += TILE_HEIGHT;
ti->tileh = SLOPE_FLAT;
OffsetGroundSprite(31, 1);
} else {
// inclined foundation
AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z);
ti->tileh = _inclined_tileh[f - 15];
OffsetGroundSprite(31, 9);
}
}
}