Merge branch 'master' into jgrpp
# Conflicts: # src/lang/english_US.txt
This commit is contained in:
@@ -46,15 +46,11 @@
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#endif
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static struct {
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HWND main_wnd; ///< Handle to system window.
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HBITMAP dib_sect; ///< System bitmap object referencing our rendering buffer.
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void *buffer_bits; ///< Internal rendering buffer.
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HPALETTE gdi_palette; ///< Palette object for 8bpp blitter.
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int width; ///< Width in pixels of our display surface.
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int height; ///< Height in pixels of our display surface.
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int width_org; ///< Original monitor resolution width, before we changed it.
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int height_org; ///< Original monitor resolution height, before we changed it.
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bool fullscreen; ///< Whether to use (true) fullscreen mode.
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bool has_focus; ///< Does our window have system focus?
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bool running; ///< Is the main loop running?
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} _wnd;
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@@ -76,44 +72,7 @@ static Palette _local_palette;
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/** Region of the screen that needs redrawing. */
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static Rect _dirty_rect;
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static void MakePalette()
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{
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_cur_palette.first_dirty = 0;
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_cur_palette.count_dirty = 256;
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_local_palette = _cur_palette;
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LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
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pal->palVersion = 0x300;
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pal->palNumEntries = 256;
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for (uint i = 0; i != 256; i++) {
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pal->palPalEntry[i].peRed = _local_palette.palette[i].r;
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pal->palPalEntry[i].peGreen = _local_palette.palette[i].g;
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pal->palPalEntry[i].peBlue = _local_palette.palette[i].b;
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pal->palPalEntry[i].peFlags = 0;
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}
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_wnd.gdi_palette = CreatePalette(pal);
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if (_wnd.gdi_palette == nullptr) usererror("CreatePalette failed!\n");
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}
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static void UpdatePalette(HDC dc, uint start, uint count)
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{
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RGBQUAD rgb[256];
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uint i;
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for (i = 0; i != count; i++) {
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rgb[i].rgbRed = _local_palette.palette[start + i].r;
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rgb[i].rgbGreen = _local_palette.palette[start + i].g;
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rgb[i].rgbBlue = _local_palette.palette[start + i].b;
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rgb[i].rgbReserved = 0;
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}
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SetDIBColorTable(dc, start, count, rgb);
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}
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bool VideoDriver_Win32::ClaimMousePointer()
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bool VideoDriver_Win32Base::ClaimMousePointer()
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{
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MyShowCursor(false, true);
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return true;
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@@ -187,65 +146,28 @@ static uint MapWindowsKey(uint sym)
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return key;
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}
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static bool AllocateDibSection(int w, int h, bool force = false);
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static void ClientSizeChanged(int w, int h)
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/** Colour depth to use for fullscreen display modes. */
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uint8 VideoDriver_Win32Base::GetFullscreenBpp()
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{
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/* allocate new dib section of the new size */
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if (AllocateDibSection(w, h)) {
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/* mark all palette colours dirty */
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_cur_palette.first_dirty = 0;
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_cur_palette.count_dirty = 256;
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_local_palette = _cur_palette;
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BlitterFactory::GetCurrentBlitter()->PostResize();
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GameSizeChanged();
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}
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/* Check modes for the relevant fullscreen bpp */
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return _support8bpp != S8BPP_HARDWARE ? 32 : BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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}
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#ifdef _DEBUG
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/* Keep this function here..
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* It allows you to redraw the screen from within the MSVC debugger */
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int RedrawScreenDebug()
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{
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HDC dc, dc2;
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static int _fooctr;
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HBITMAP old_bmp;
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HPALETTE old_palette;
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UpdateWindows();
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dc = GetDC(_wnd.main_wnd);
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dc2 = CreateCompatibleDC(dc);
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old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
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old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
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BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
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SelectPalette(dc, old_palette, TRUE);
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SelectObject(dc2, old_bmp);
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DeleteDC(dc2);
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ReleaseDC(_wnd.main_wnd, dc);
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return _fooctr++;
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}
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#endif
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/**
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* Instantiate a new window.
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* @param full_screen Whether to make a full screen window or not.
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* @return True if the window could be created.
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*/
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bool VideoDriver_Win32::MakeWindow(bool full_screen)
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bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
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{
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/* full_screen is whether the new window should be fullscreen,
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* _wnd.fullscreen is whether the current window is. */
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_fullscreen = full_screen;
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/* recreate window? */
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if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
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DestroyWindow(_wnd.main_wnd);
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_wnd.main_wnd = 0;
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if ((full_screen || this->fullscreen) && this->main_wnd) {
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DestroyWindow(this->main_wnd);
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this->main_wnd = 0;
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}
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if (full_screen) {
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@@ -257,13 +179,12 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
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DM_BITSPERPEL |
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DM_PELSWIDTH |
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DM_PELSHEIGHT;
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settings.dmBitsPerPel = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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settings.dmBitsPerPel = this->GetFullscreenBpp();
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settings.dmPelsWidth = _wnd.width_org;
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settings.dmPelsHeight = _wnd.height_org;
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/* Check for 8 bpp support. */
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if (settings.dmBitsPerPel == 8 &&
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(_support8bpp != S8BPP_HARDWARE || ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL)) {
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if (settings.dmBitsPerPel == 8 && ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
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settings.dmBitsPerPel = 32;
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}
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@@ -282,7 +203,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
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this->MakeWindow(false); // don't care about the result
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return false; // the request failed
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}
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} else if (_wnd.fullscreen) {
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} else if (this->fullscreen) {
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/* restore display? */
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ChangeDisplaySettings(nullptr, 0);
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/* restore the resolution */
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@@ -296,8 +217,8 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
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int w, h;
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showstyle = SW_SHOWNORMAL;
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_wnd.fullscreen = full_screen;
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if (_wnd.fullscreen) {
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this->fullscreen = full_screen;
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if (this->fullscreen) {
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style = WS_POPUP;
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SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
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} else {
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@@ -311,8 +232,8 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
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w = r.right - r.left;
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h = r.bottom - r.top;
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if (_wnd.main_wnd != nullptr) {
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if (!_window_maximize) SetWindowPos(_wnd.main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
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if (this->main_wnd != nullptr) {
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if (!_window_maximize) SetWindowPos(this->main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
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} else {
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int x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
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int y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
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@@ -320,92 +241,19 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
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char window_title[64];
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seprintf(window_title, lastof(window_title), "OpenTTD %s", _openttd_revision);
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_wnd.main_wnd = CreateWindow(_T("OTTD"), MB_TO_WIDE(window_title), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), 0);
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if (_wnd.main_wnd == nullptr) usererror("CreateWindow failed");
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ShowWindow(_wnd.main_wnd, showstyle);
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this->main_wnd = CreateWindow(_T("OTTD"), MB_TO_WIDE(window_title), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this);
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if (this->main_wnd == nullptr) usererror("CreateWindow failed");
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ShowWindow(this->main_wnd, showstyle);
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}
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}
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BlitterFactory::GetCurrentBlitter()->PostResize();
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GameSizeChanged(); // invalidate all windows, force redraw
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return true; // the request succeeded
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GameSizeChanged();
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return true;
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}
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/** Do palette animation and blit to the window. */
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void VideoDriver_Win32::Paint()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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if (IsEmptyRect(_dirty_rect)) return;
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/* Convert update region from logical to device coordinates. */
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POINT pt = {0, 0};
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ClientToScreen(_wnd.main_wnd, &pt);
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RECT r = { _dirty_rect.left, _dirty_rect.top, _dirty_rect.right, _dirty_rect.bottom };
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OffsetRect(&r, pt.x, pt.y);
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/* Create a device context that is clipped to the region we need to draw.
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* GetDCEx 'consumes' the update region, so we may not destroy it ourself. */
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HRGN rgn = CreateRectRgnIndirect(&r);
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HDC dc = GetDCEx(_wnd.main_wnd, rgn, DCX_CLIPSIBLINGS | DCX_CLIPCHILDREN | DCX_INTERSECTRGN);
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HDC dc2 = CreateCompatibleDC(dc);
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HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
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HPALETTE old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
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if (_cur_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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switch (blitter->UsePaletteAnimation()) {
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
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break;
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case Blitter::PALETTE_ANIMATION_BLITTER:
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blitter->PaletteAnimate(_local_palette);
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break;
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case Blitter::PALETTE_ANIMATION_NONE:
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break;
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default:
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NOT_REACHED();
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}
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_cur_palette.count_dirty = 0;
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||||
}
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||||
|
||||
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
|
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SelectPalette(dc, old_palette, TRUE);
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SelectObject(dc2, old_bmp);
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DeleteDC(dc2);
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|
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ReleaseDC(_wnd.main_wnd, dc);
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||||
|
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_dirty_rect = {};
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||||
}
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void VideoDriver_Win32::PaintThread()
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{
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||||
/* First tell the main thread we're started */
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std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
|
||||
_draw_signal->notify_one();
|
||||
|
||||
/* Now wait for the first thing to draw! */
|
||||
_draw_signal->wait(*_draw_mutex);
|
||||
|
||||
while (_draw_continue) {
|
||||
this->Paint();
|
||||
|
||||
/* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */
|
||||
GdiFlush();
|
||||
|
||||
_draw_signal->wait(*_draw_mutex);
|
||||
}
|
||||
}
|
||||
|
||||
/* static */ void VideoDriver_Win32::PaintThreadThunk(VideoDriver_Win32 *drv)
|
||||
/* static */ void VideoDriver_Win32Base::PaintThreadThunk(VideoDriver_Win32Base *drv)
|
||||
{
|
||||
drv->PaintThread();
|
||||
}
|
||||
@@ -609,13 +457,16 @@ static void CancelIMEComposition(HWND hwnd)
|
||||
HandleTextInput(nullptr, true);
|
||||
}
|
||||
|
||||
static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
static uint32 keycode = 0;
|
||||
static bool console = false;
|
||||
|
||||
VideoDriver_Win32Base *video_driver = (VideoDriver_Win32Base *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
|
||||
|
||||
switch (msg) {
|
||||
case WM_CREATE:
|
||||
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)((LPCREATESTRUCT)lParam)->lpCreateParams);
|
||||
_cursor.in_window = false; // Win32 has mouse tracking.
|
||||
SetCompositionPos(hwnd);
|
||||
_imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
|
||||
@@ -624,7 +475,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
|
||||
case WM_PAINT: {
|
||||
RECT r;
|
||||
GetUpdateRect(hwnd, &r, FALSE);
|
||||
static_cast<VideoDriver_Win32 *>(VideoDriver::GetInstance())->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
|
||||
video_driver->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
|
||||
|
||||
ValidateRect(hwnd, nullptr);
|
||||
return 0;
|
||||
@@ -634,18 +485,9 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
|
||||
if ((HWND)wParam == hwnd) return 0;
|
||||
FALLTHROUGH;
|
||||
|
||||
case WM_QUERYNEWPALETTE: {
|
||||
HDC hDC = GetWindowDC(hwnd);
|
||||
HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
|
||||
UINT nChanged = RealizePalette(hDC);
|
||||
|
||||
SelectPalette(hDC, hOldPalette, TRUE);
|
||||
ReleaseDC(hwnd, hDC);
|
||||
if (nChanged != 0) {
|
||||
static_cast<VideoDriver_Win32 *>(VideoDriver::GetInstance())->MakeDirty(0, 0, _screen.width, _screen.height);
|
||||
}
|
||||
case WM_QUERYNEWPALETTE:
|
||||
video_driver->PaletteChanged(hwnd);
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_CLOSE:
|
||||
HandleExitGameRequest();
|
||||
@@ -829,7 +671,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
|
||||
switch (wParam) {
|
||||
case VK_RETURN:
|
||||
case 'F': // Full Screen on ALT + ENTER/F
|
||||
ToggleFullScreen(!_wnd.fullscreen);
|
||||
ToggleFullScreen(!video_driver->fullscreen);
|
||||
return 0;
|
||||
|
||||
case VK_MENU: // Just ALT
|
||||
@@ -851,7 +693,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
|
||||
* switched to fullscreen from a maximized state */
|
||||
_window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
|
||||
if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
|
||||
ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
|
||||
video_driver->ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
|
||||
}
|
||||
return 0;
|
||||
|
||||
@@ -948,11 +790,11 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
|
||||
|
||||
bool active = (LOWORD(wParam) != WA_INACTIVE);
|
||||
bool minimized = (HIWORD(wParam) != 0);
|
||||
if (_wnd.fullscreen) {
|
||||
if (video_driver->fullscreen) {
|
||||
if (active && minimized) {
|
||||
/* Restore the game window */
|
||||
ShowWindow(hwnd, SW_RESTORE);
|
||||
static_cast<VideoDriver_Win32 *>(VideoDriver::GetInstance())->MakeWindow(true);
|
||||
video_driver->MakeWindow(true);
|
||||
} else if (!active && !minimized) {
|
||||
/* Minimise the window and restore desktop */
|
||||
ShowWindow(hwnd, SW_MINIMIZE);
|
||||
@@ -990,43 +832,6 @@ static void RegisterWndClass()
|
||||
if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
|
||||
}
|
||||
|
||||
static bool AllocateDibSection(int w, int h, bool force)
|
||||
{
|
||||
BITMAPINFO *bi;
|
||||
HDC dc;
|
||||
uint bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
|
||||
|
||||
w = std::max(w, 64);
|
||||
h = std::max(h, 64);
|
||||
|
||||
if (!force && w == _screen.width && h == _screen.height) return false;
|
||||
|
||||
bi = (BITMAPINFO*)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
|
||||
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
|
||||
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
|
||||
bi->bmiHeader.biWidth = _wnd.width = w;
|
||||
bi->bmiHeader.biHeight = -(_wnd.height = h);
|
||||
|
||||
bi->bmiHeader.biPlanes = 1;
|
||||
bi->bmiHeader.biBitCount = bpp;
|
||||
bi->bmiHeader.biCompression = BI_RGB;
|
||||
|
||||
if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
|
||||
|
||||
dc = GetDC(0);
|
||||
_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.buffer_bits, nullptr, 0);
|
||||
if (_wnd.dib_sect == nullptr) usererror("CreateDIBSection failed");
|
||||
ReleaseDC(0, dc);
|
||||
|
||||
_screen.width = w;
|
||||
_screen.pitch = (bpp == 8) ? Align(w, 4) : w;
|
||||
_screen.height = h;
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static const Dimension default_resolutions[] = {
|
||||
{ 640, 480 },
|
||||
{ 800, 600 },
|
||||
@@ -1041,20 +846,12 @@ static const Dimension default_resolutions[] = {
|
||||
{ 1920, 1200 }
|
||||
};
|
||||
|
||||
static void FindResolutions()
|
||||
static void FindResolutions(uint8 bpp)
|
||||
{
|
||||
uint i;
|
||||
DEVMODEA dm;
|
||||
|
||||
/* Check modes for the relevant fullscreen bpp */
|
||||
uint bpp = _support8bpp != S8BPP_HARDWARE ? 32 : BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
|
||||
|
||||
_resolutions.clear();
|
||||
|
||||
/* XXX - EnumDisplaySettingsW crashes with unicows.dll on Windows95
|
||||
* Doesn't really matter since we don't pass a string anyways, but still
|
||||
* a letdown */
|
||||
for (i = 0; EnumDisplaySettingsA(nullptr, i, &dm) != 0; i++) {
|
||||
DEVMODE dm;
|
||||
for (uint i = 0; EnumDisplaySettings(nullptr, i, &dm) != 0; i++) {
|
||||
if (dm.dmBitsPerPel != bpp || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480) continue;
|
||||
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(dm.dmPelsWidth, dm.dmPelsHeight)) != _resolutions.end()) continue;
|
||||
_resolutions.emplace_back(dm.dmPelsWidth, dm.dmPelsHeight);
|
||||
@@ -1068,55 +865,36 @@ static void FindResolutions()
|
||||
SortResolutions();
|
||||
}
|
||||
|
||||
static FVideoDriver_Win32 iFVideoDriver_Win32;
|
||||
|
||||
const char *VideoDriver_Win32::Start(const StringList &parm)
|
||||
void VideoDriver_Win32Base::Initialize()
|
||||
{
|
||||
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
|
||||
|
||||
this->UpdateAutoResolution();
|
||||
|
||||
memset(&_wnd, 0, sizeof(_wnd));
|
||||
|
||||
RegisterWndClass();
|
||||
|
||||
MakePalette();
|
||||
|
||||
FindResolutions();
|
||||
|
||||
DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
|
||||
FindResolutions(this->GetFullscreenBpp());
|
||||
|
||||
/* fullscreen uses those */
|
||||
_wnd.width_org = _cur_resolution.width;
|
||||
_wnd.height_org = _cur_resolution.height;
|
||||
_wnd.width = _wnd.width_org = _cur_resolution.width;
|
||||
_wnd.height = _wnd.height_org = _cur_resolution.height;
|
||||
|
||||
AllocateDibSection(_cur_resolution.width, _cur_resolution.height);
|
||||
this->MakeWindow(_fullscreen);
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
_draw_threaded = !GetDriverParamBool(parm, "no_threads") && !GetDriverParamBool(parm, "no_thread") && std::thread::hardware_concurrency() > 1;
|
||||
|
||||
return nullptr;
|
||||
DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
|
||||
}
|
||||
|
||||
void VideoDriver_Win32::Stop()
|
||||
void VideoDriver_Win32Base::Stop()
|
||||
{
|
||||
DeleteObject(_wnd.gdi_palette);
|
||||
DeleteObject(_wnd.dib_sect);
|
||||
DestroyWindow(_wnd.main_wnd);
|
||||
DestroyWindow(this->main_wnd);
|
||||
|
||||
if (_wnd.fullscreen) ChangeDisplaySettings(nullptr, 0);
|
||||
if (this->fullscreen) ChangeDisplaySettings(nullptr, 0);
|
||||
MyShowCursor(true);
|
||||
}
|
||||
|
||||
void VideoDriver_Win32::MakeDirty(int left, int top, int width, int height)
|
||||
void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
|
||||
{
|
||||
Rect r = {left, top, left + width, top + height};
|
||||
_dirty_rect = BoundingRect(_dirty_rect, r);
|
||||
}
|
||||
|
||||
void VideoDriver_Win32::CheckPaletteAnim()
|
||||
void VideoDriver_Win32Base::CheckPaletteAnim()
|
||||
{
|
||||
if (_cur_palette.count_dirty == 0) return;
|
||||
|
||||
@@ -1124,7 +902,7 @@ void VideoDriver_Win32::CheckPaletteAnim()
|
||||
this->MakeDirty(0, 0, _screen.width, _screen.height);
|
||||
}
|
||||
|
||||
void VideoDriver_Win32::InputLoop()
|
||||
void VideoDriver_Win32Base::InputLoop()
|
||||
{
|
||||
bool old_ctrl_pressed = _ctrl_pressed;
|
||||
bool old_shift_pressed = _shift_pressed;
|
||||
@@ -1160,7 +938,7 @@ void VideoDriver_Win32::InputLoop()
|
||||
if (old_shift_pressed != _shift_pressed) HandleShiftChanged();
|
||||
}
|
||||
|
||||
void VideoDriver_Win32::MainLoop()
|
||||
void VideoDriver_Win32Base::MainLoop()
|
||||
{
|
||||
MSG mesg;
|
||||
|
||||
@@ -1180,7 +958,7 @@ void VideoDriver_Win32::MainLoop()
|
||||
this->draw_lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
|
||||
|
||||
_draw_continue = true;
|
||||
_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &VideoDriver_Win32::PaintThreadThunk, this);
|
||||
_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &VideoDriver_Win32Base::PaintThreadThunk, this);
|
||||
|
||||
/* Free the mutex if we won't be able to use it. */
|
||||
if (!_draw_threaded) {
|
||||
@@ -1239,12 +1017,27 @@ void VideoDriver_Win32::MainLoop()
|
||||
}
|
||||
}
|
||||
|
||||
bool VideoDriver_Win32::ChangeResolution(int w, int h)
|
||||
void VideoDriver_Win32Base::ClientSizeChanged(int w, int h)
|
||||
{
|
||||
/* Allocate backing store of the new size. */
|
||||
if (this->AllocateBackingStore(w, h)) {
|
||||
/* Mark all palette colours dirty. */
|
||||
_cur_palette.first_dirty = 0;
|
||||
_cur_palette.count_dirty = 256;
|
||||
_local_palette = _cur_palette;
|
||||
|
||||
BlitterFactory::GetCurrentBlitter()->PostResize();
|
||||
|
||||
GameSizeChanged();
|
||||
}
|
||||
}
|
||||
|
||||
bool VideoDriver_Win32Base::ChangeResolution(int w, int h)
|
||||
{
|
||||
std::unique_lock<std::recursive_mutex> lock;
|
||||
if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
|
||||
|
||||
if (_window_maximize) ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL);
|
||||
if (_window_maximize) ShowWindow(this->main_wnd, SW_SHOWNORMAL);
|
||||
|
||||
_wnd.width = _wnd.width_org = w;
|
||||
_wnd.height = _wnd.height_org = h;
|
||||
@@ -1252,7 +1045,7 @@ bool VideoDriver_Win32::ChangeResolution(int w, int h)
|
||||
return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
|
||||
}
|
||||
|
||||
bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
|
||||
bool VideoDriver_Win32Base::ToggleFullscreen(bool full_screen)
|
||||
{
|
||||
std::unique_lock<std::recursive_mutex> lock;
|
||||
if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
|
||||
@@ -1260,38 +1053,32 @@ bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
|
||||
return this->MakeWindow(full_screen);
|
||||
}
|
||||
|
||||
bool VideoDriver_Win32::AfterBlitterChange()
|
||||
{
|
||||
assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
|
||||
return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
|
||||
}
|
||||
|
||||
void VideoDriver_Win32::AcquireBlitterLock()
|
||||
void VideoDriver_Win32Base::AcquireBlitterLock()
|
||||
{
|
||||
if (_draw_mutex != nullptr) _draw_mutex->lock();
|
||||
}
|
||||
|
||||
void VideoDriver_Win32::ReleaseBlitterLock()
|
||||
void VideoDriver_Win32Base::ReleaseBlitterLock()
|
||||
{
|
||||
if (_draw_mutex != nullptr) _draw_mutex->unlock();
|
||||
}
|
||||
|
||||
void VideoDriver_Win32::EditBoxLostFocus()
|
||||
void VideoDriver_Win32Base::EditBoxLostFocus()
|
||||
{
|
||||
std::unique_lock<std::recursive_mutex> lock;
|
||||
if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
|
||||
|
||||
CancelIMEComposition(_wnd.main_wnd);
|
||||
SetCompositionPos(_wnd.main_wnd);
|
||||
SetCandidatePos(_wnd.main_wnd);
|
||||
CancelIMEComposition(this->main_wnd);
|
||||
SetCompositionPos(this->main_wnd);
|
||||
SetCandidatePos(this->main_wnd);
|
||||
}
|
||||
|
||||
Dimension VideoDriver_Win32::GetScreenSize() const
|
||||
Dimension VideoDriver_Win32Base::GetScreenSize() const
|
||||
{
|
||||
return { static_cast<uint>(GetSystemMetrics(SM_CXSCREEN)), static_cast<uint>(GetSystemMetrics(SM_CYSCREEN)) };
|
||||
}
|
||||
|
||||
float VideoDriver_Win32::GetDPIScale()
|
||||
float VideoDriver_Win32Base::GetDPIScale()
|
||||
{
|
||||
typedef UINT (WINAPI *PFNGETDPIFORWINDOW)(HWND hwnd);
|
||||
typedef UINT (WINAPI *PFNGETDPIFORSYSTEM)(VOID);
|
||||
@@ -1312,14 +1099,14 @@ float VideoDriver_Win32::GetDPIScale()
|
||||
|
||||
UINT cur_dpi = 0;
|
||||
|
||||
if (cur_dpi == 0 && _GetDpiForWindow != nullptr && _wnd.main_wnd != nullptr) {
|
||||
if (cur_dpi == 0 && _GetDpiForWindow != nullptr && this->main_wnd != nullptr) {
|
||||
/* Per window DPI is supported since Windows 10 Ver 1607. */
|
||||
cur_dpi = _GetDpiForWindow(_wnd.main_wnd);
|
||||
cur_dpi = _GetDpiForWindow(this->main_wnd);
|
||||
}
|
||||
if (cur_dpi == 0 && _GetDpiForMonitor != nullptr && _wnd.main_wnd != nullptr) {
|
||||
if (cur_dpi == 0 && _GetDpiForMonitor != nullptr && this->main_wnd != nullptr) {
|
||||
/* Per monitor is supported since Windows 8.1. */
|
||||
UINT dpiX, dpiY;
|
||||
if (SUCCEEDED(_GetDpiForMonitor(MonitorFromWindow(_wnd.main_wnd, MONITOR_DEFAULTTOPRIMARY), 0 /* MDT_EFFECTIVE_DPI */, &dpiX, &dpiY))) {
|
||||
if (SUCCEEDED(_GetDpiForMonitor(MonitorFromWindow(this->main_wnd, MONITOR_DEFAULTTOPRIMARY), 0 /* MDT_EFFECTIVE_DPI */, &dpiX, &dpiY))) {
|
||||
cur_dpi = dpiX; // X and Y are always identical.
|
||||
}
|
||||
}
|
||||
@@ -1331,13 +1118,211 @@ float VideoDriver_Win32::GetDPIScale()
|
||||
return cur_dpi > 0 ? cur_dpi / 96.0f : 1.0f; // Default Windows DPI value is 96.
|
||||
}
|
||||
|
||||
bool VideoDriver_Win32::LockVideoBuffer()
|
||||
bool VideoDriver_Win32Base::LockVideoBuffer()
|
||||
{
|
||||
if (_draw_threaded) this->draw_lock.lock();
|
||||
return true;
|
||||
}
|
||||
|
||||
void VideoDriver_Win32::UnlockVideoBuffer()
|
||||
void VideoDriver_Win32Base::UnlockVideoBuffer()
|
||||
{
|
||||
if (_draw_threaded) this->draw_lock.unlock();
|
||||
}
|
||||
|
||||
|
||||
static FVideoDriver_Win32GDI iFVideoDriver_Win32GDI;
|
||||
|
||||
const char *VideoDriver_Win32GDI::Start(const StringList ¶m)
|
||||
{
|
||||
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
|
||||
|
||||
this->Initialize();
|
||||
|
||||
this->MakePalette();
|
||||
this->AllocateBackingStore(_cur_resolution.width, _cur_resolution.height);
|
||||
this->MakeWindow(_fullscreen);
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
_draw_threaded = !GetDriverParam(param, "no_threads") && !GetDriverParam(param, "no_thread") && std::thread::hardware_concurrency() > 1;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void VideoDriver_Win32GDI::Stop()
|
||||
{
|
||||
DeleteObject(this->gdi_palette);
|
||||
DeleteObject(this->dib_sect);
|
||||
|
||||
this->VideoDriver_Win32Base::Stop();
|
||||
}
|
||||
|
||||
bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
|
||||
{
|
||||
uint bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
|
||||
|
||||
w = std::max(w, 64);
|
||||
h = std::max(h, 64);
|
||||
|
||||
if (!force && w == _screen.width && h == _screen.height) return false;
|
||||
|
||||
BITMAPINFO *bi = (BITMAPINFO *)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
|
||||
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
|
||||
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
|
||||
bi->bmiHeader.biWidth = _wnd.width = w;
|
||||
bi->bmiHeader.biHeight = -(_wnd.height = h);
|
||||
|
||||
bi->bmiHeader.biPlanes = 1;
|
||||
bi->bmiHeader.biBitCount = bpp;
|
||||
bi->bmiHeader.biCompression = BI_RGB;
|
||||
|
||||
if (this->dib_sect) DeleteObject(this->dib_sect);
|
||||
|
||||
HDC dc = GetDC(0);
|
||||
this->dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&_wnd.buffer_bits, nullptr, 0);
|
||||
if (this->dib_sect == nullptr) usererror("CreateDIBSection failed");
|
||||
ReleaseDC(0, dc);
|
||||
|
||||
_screen.width = w;
|
||||
_screen.pitch = (bpp == 8) ? Align(w, 4) : w;
|
||||
_screen.height = h;
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VideoDriver_Win32GDI::AfterBlitterChange()
|
||||
{
|
||||
assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
|
||||
return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
|
||||
}
|
||||
|
||||
void VideoDriver_Win32GDI::MakePalette()
|
||||
{
|
||||
_cur_palette.first_dirty = 0;
|
||||
_cur_palette.count_dirty = 256;
|
||||
_local_palette = _cur_palette;
|
||||
|
||||
LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
|
||||
|
||||
pal->palVersion = 0x300;
|
||||
pal->palNumEntries = 256;
|
||||
|
||||
for (uint i = 0; i != 256; i++) {
|
||||
pal->palPalEntry[i].peRed = _local_palette.palette[i].r;
|
||||
pal->palPalEntry[i].peGreen = _local_palette.palette[i].g;
|
||||
pal->palPalEntry[i].peBlue = _local_palette.palette[i].b;
|
||||
pal->palPalEntry[i].peFlags = 0;
|
||||
|
||||
}
|
||||
this->gdi_palette = CreatePalette(pal);
|
||||
if (this->gdi_palette == nullptr) usererror("CreatePalette failed!\n");
|
||||
}
|
||||
|
||||
void VideoDriver_Win32GDI::UpdatePalette(HDC dc, uint start, uint count)
|
||||
{
|
||||
RGBQUAD rgb[256];
|
||||
|
||||
for (uint i = 0; i != count; i++) {
|
||||
rgb[i].rgbRed = _local_palette.palette[start + i].r;
|
||||
rgb[i].rgbGreen = _local_palette.palette[start + i].g;
|
||||
rgb[i].rgbBlue = _local_palette.palette[start + i].b;
|
||||
rgb[i].rgbReserved = 0;
|
||||
}
|
||||
|
||||
SetDIBColorTable(dc, start, count, rgb);
|
||||
}
|
||||
|
||||
void VideoDriver_Win32GDI::PaletteChanged(HWND hWnd)
|
||||
{
|
||||
HDC hDC = GetWindowDC(hWnd);
|
||||
HPALETTE hOldPalette = SelectPalette(hDC, this->gdi_palette, FALSE);
|
||||
UINT nChanged = RealizePalette(hDC);
|
||||
|
||||
SelectPalette(hDC, hOldPalette, TRUE);
|
||||
ReleaseDC(hWnd, hDC);
|
||||
if (nChanged != 0) this->MakeDirty(0, 0, _screen.width, _screen.height);
|
||||
}
|
||||
|
||||
void VideoDriver_Win32GDI::Paint()
|
||||
{
|
||||
PerformanceMeasurer framerate(PFE_VIDEO);
|
||||
|
||||
if (IsEmptyRect(_dirty_rect)) return;
|
||||
|
||||
HDC dc = GetDC(this->main_wnd);
|
||||
HDC dc2 = CreateCompatibleDC(dc);
|
||||
|
||||
HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, this->dib_sect);
|
||||
HPALETTE old_palette = SelectPalette(dc, this->gdi_palette, FALSE);
|
||||
|
||||
if (_cur_palette.count_dirty != 0) {
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
|
||||
switch (blitter->UsePaletteAnimation()) {
|
||||
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
|
||||
this->UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
|
||||
break;
|
||||
|
||||
case Blitter::PALETTE_ANIMATION_BLITTER:
|
||||
blitter->PaletteAnimate(_local_palette);
|
||||
break;
|
||||
|
||||
case Blitter::PALETTE_ANIMATION_NONE:
|
||||
break;
|
||||
|
||||
default:
|
||||
NOT_REACHED();
|
||||
}
|
||||
_cur_palette.count_dirty = 0;
|
||||
}
|
||||
|
||||
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
|
||||
SelectPalette(dc, old_palette, TRUE);
|
||||
SelectObject(dc2, old_bmp);
|
||||
DeleteDC(dc2);
|
||||
|
||||
ReleaseDC(this->main_wnd, dc);
|
||||
|
||||
_dirty_rect = {};
|
||||
}
|
||||
|
||||
void VideoDriver_Win32GDI::PaintThread()
|
||||
{
|
||||
/* First tell the main thread we're started */
|
||||
std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
|
||||
_draw_signal->notify_one();
|
||||
|
||||
/* Now wait for the first thing to draw! */
|
||||
_draw_signal->wait(*_draw_mutex);
|
||||
|
||||
while (_draw_continue) {
|
||||
this->Paint();
|
||||
|
||||
/* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */
|
||||
GdiFlush();
|
||||
|
||||
_draw_signal->wait(*_draw_mutex);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifdef _DEBUG
|
||||
/* Keep this function here..
|
||||
* It allows you to redraw the screen from within the MSVC debugger */
|
||||
/* static */ int VideoDriver_Win32GDI::RedrawScreenDebug()
|
||||
{
|
||||
static int _fooctr;
|
||||
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
UpdateWindows();
|
||||
|
||||
VideoDriver_Win32GDI *drv = static_cast<VideoDriver_Win32GDI *>(VideoDriver::GetInstance());
|
||||
|
||||
drv->Paint();
|
||||
GdiFlush();
|
||||
|
||||
return _fooctr++;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -12,10 +12,10 @@
|
||||
|
||||
#include "video_driver.hpp"
|
||||
|
||||
/** The video driver for windows. */
|
||||
class VideoDriver_Win32 : public VideoDriver {
|
||||
/** Base class for Windows video drivers. */
|
||||
class VideoDriver_Win32Base : public VideoDriver {
|
||||
public:
|
||||
const char *Start(const StringList ¶m) override;
|
||||
VideoDriver_Win32Base() : main_wnd(nullptr), fullscreen(false) {}
|
||||
|
||||
void Stop() override;
|
||||
|
||||
@@ -27,8 +27,6 @@ public:
|
||||
|
||||
bool ToggleFullscreen(bool fullscreen) override;
|
||||
|
||||
bool AfterBlitterChange() override;
|
||||
|
||||
void AcquireBlitterLock() override;
|
||||
|
||||
void ReleaseBlitterLock() override;
|
||||
@@ -37,31 +35,71 @@ public:
|
||||
|
||||
void EditBoxLostFocus() override;
|
||||
|
||||
const char *GetName() const override { return "win32"; }
|
||||
|
||||
bool MakeWindow(bool full_screen);
|
||||
|
||||
protected:
|
||||
HWND main_wnd; ///< Handle to system window.
|
||||
bool fullscreen; ///< Whether to use (true) fullscreen mode.
|
||||
|
||||
Dimension GetScreenSize() const override;
|
||||
float GetDPIScale() override;
|
||||
void InputLoop() override;
|
||||
bool LockVideoBuffer() override;
|
||||
void UnlockVideoBuffer() override;
|
||||
void Paint() override;
|
||||
void PaintThread() override;
|
||||
void CheckPaletteAnim() override;
|
||||
|
||||
void Initialize();
|
||||
bool MakeWindow(bool full_screen);
|
||||
virtual uint8 GetFullscreenBpp();
|
||||
|
||||
/** (Re-)create the backing store. */
|
||||
virtual bool AllocateBackingStore(int w, int h, bool force = false) = 0;
|
||||
/** Palette of the window has changed. */
|
||||
virtual void PaletteChanged(HWND hWnd) = 0;
|
||||
|
||||
private:
|
||||
std::unique_lock<std::recursive_mutex> draw_lock;
|
||||
|
||||
static void PaintThreadThunk(VideoDriver_Win32 *drv);
|
||||
void ClientSizeChanged(int w, int h);
|
||||
|
||||
static void PaintThreadThunk(VideoDriver_Win32Base *drv);
|
||||
|
||||
friend LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
};
|
||||
/** The GDI video driver for windows. */
|
||||
class VideoDriver_Win32GDI : public VideoDriver_Win32Base {
|
||||
public:
|
||||
VideoDriver_Win32GDI() : dib_sect(nullptr), gdi_palette(nullptr) {}
|
||||
|
||||
const char *Start(const StringList ¶m) override;
|
||||
|
||||
void Stop() override;
|
||||
|
||||
bool AfterBlitterChange() override;
|
||||
|
||||
const char *GetName() const override { return "win32"; }
|
||||
|
||||
protected:
|
||||
HBITMAP dib_sect; ///< System bitmap object referencing our rendering buffer.
|
||||
HPALETTE gdi_palette; ///< Palette object for 8bpp blitter.
|
||||
|
||||
void Paint() override;
|
||||
void PaintThread() override;
|
||||
|
||||
bool AllocateBackingStore(int w, int h, bool force = false) override;
|
||||
void PaletteChanged(HWND hWnd) override;
|
||||
void MakePalette();
|
||||
void UpdatePalette(HDC dc, uint start, uint count);
|
||||
|
||||
#ifdef _DEBUG
|
||||
public:
|
||||
static int RedrawScreenDebug();
|
||||
#endif
|
||||
};
|
||||
|
||||
/** The factory for Windows' video driver. */
|
||||
class FVideoDriver_Win32 : public DriverFactoryBase {
|
||||
class FVideoDriver_Win32GDI : public DriverFactoryBase {
|
||||
public:
|
||||
FVideoDriver_Win32() : DriverFactoryBase(Driver::DT_VIDEO, 10, "win32", "Win32 GDI Video Driver") {}
|
||||
Driver *CreateInstance() const override { return new VideoDriver_Win32(); }
|
||||
FVideoDriver_Win32GDI() : DriverFactoryBase(Driver::DT_VIDEO, 10, "win32", "Win32 GDI Video Driver") {}
|
||||
Driver *CreateInstance() const override { return new VideoDriver_Win32GDI(); }
|
||||
};
|
||||
|
||||
#endif /* VIDEO_WIN32_H */
|
||||
|
||||
Reference in New Issue
Block a user