Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/ci-build.yml
#	src/ai/ai_gui.cpp
#	src/blitter/32bpp_optimized.cpp
#	src/blitter/32bpp_simple.cpp
#	src/blitter/32bpp_sse2.cpp
#	src/blitter/8bpp_optimized.cpp
#	src/blitter/8bpp_simple.cpp
#	src/blitter/null.cpp
#	src/blitter/null.hpp
#	src/company_gui.cpp
#	src/game/game_gui.cpp
#	src/genworld_gui.cpp
#	src/gfx.cpp
#	src/gfx_func.h
#	src/graph_gui.cpp
#	src/industry_gui.cpp
#	src/linkgraph/linkgraphjob.cpp
#	src/network/network_gui.cpp
#	src/newgrf_debug_gui.cpp
#	src/openttd.cpp
#	src/pathfinder/npf/aystar.h
#	src/road_gui.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_log.cpp
#	src/script/api/script_town.cpp
#	src/script/script_gui.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_table.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/sortlist_type.h
#	src/spritecache.cpp
#	src/spriteloader/grf.cpp
#	src/spriteloader/grf.hpp
#	src/spriteloader/spriteloader.hpp
#	src/station_cmd.cpp
#	src/station_cmd.h
#	src/station_gui.cpp
#	src/strings.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
#	src/video/opengl.cpp
#	src/video/opengl.h
#	src/widgets/dropdown.cpp
#	src/widgets/dropdown_type.h
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-12-23 13:26:55 +00:00
249 changed files with 2737 additions and 2156 deletions

View File

@@ -45,7 +45,7 @@ public:
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override {
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
}
const char *GetName() override { return "32bpp-sse4-anim"; }

View File

@@ -282,7 +282,7 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
this->Draw<false>(bp, mode, zoom);
}
template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
/* streams of pixels (a, r, g, b channels)
*
@@ -304,7 +304,7 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
ZoomLevel zoom_max;
uint8 missing_zoom_levels = 0;
if (sprite->type == SpriteType::Font) {
if (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font) {
zoom_min = ZOOM_LVL_NORMAL;
zoom_max = ZOOM_LVL_NORMAL;
} else {
@@ -465,10 +465,10 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
missing_zoom_levels = UINT8_MAX;
}
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
dest_sprite->next = nullptr;
dest_sprite->missing_zoom_levels = missing_zoom_levels;
@@ -494,10 +494,10 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
return dest_sprite;
}
template Sprite *Blitter_32bppOptimized::EncodeInternal<true>(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
template Sprite *Blitter_32bppOptimized::EncodeInternal<false>(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
template Sprite *Blitter_32bppOptimized::EncodeInternal<true>(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator);
template Sprite *Blitter_32bppOptimized::EncodeInternal<false>(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator);
Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
return this->EncodeInternal<true>(sprite, allocator);
}

View File

@@ -28,7 +28,7 @@ public:
}
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
const char *GetName() override { return "32bpp-optimized"; }
@@ -36,7 +36,7 @@ public:
protected:
template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template <bool Tpal_to_rgb> Sprite *EncodeInternal(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
template <bool Tpal_to_rgb> Sprite *EncodeInternal(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator);
};
/** Factory for the optimised 32 bpp blitter (without palette animation). */

View File

@@ -128,22 +128,22 @@ void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height
DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('%d')", pal);
}
Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
Blitter_32bppSimple::Pixel *dst;
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite->height * (size_t)sprite->width * sizeof(*dst));
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite[ZOOM_LVL_NORMAL].height * (size_t)sprite[ZOOM_LVL_NORMAL].width * sizeof(*dst));
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
dest_sprite->next = nullptr;
dest_sprite->missing_zoom_levels = 0;
dst = (Blitter_32bppSimple::Pixel *)dest_sprite->data;
SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite->data;
SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite[ZOOM_LVL_NORMAL].data;
for (int i = 0; i < sprite->height * sprite->width; i++) {
for (int i = 0; i < sprite[ZOOM_LVL_NORMAL].height * sprite[ZOOM_LVL_NORMAL].width; i++) {
if (src->m == 0) {
dst[i].r = src->r;
dst[i].g = src->g;

View File

@@ -26,7 +26,7 @@ class Blitter_32bppSimple : public Blitter_32bppBase {
public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
const char *GetName() override { return "32bpp-simple"; }
};

View File

@@ -20,7 +20,7 @@
/** Instantiation of the SSE2 32bpp blitter factory. */
static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
/* First uint32 of a line = the number of transparent pixels from the left.
* Second uint32 of a line = the number of transparent pixels from the right.
@@ -29,7 +29,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
ZoomLevel zoom_min = ZOOM_LVL_NORMAL;
ZoomLevel zoom_max = ZOOM_LVL_NORMAL;
uint8 missing_zoom_levels = 0;
if (sprite->type != SpriteType::Font) {
if (sprite[ZOOM_LVL_NORMAL].type != SpriteType::Font) {
zoom_min = _settings_client.gui.zoom_min;
zoom_max = (ZoomLevel) std::min(_settings_client.gui.zoom_max, ZOOM_LVL_DRAW_SPR);
if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_DRAW_SPR;
@@ -62,10 +62,10 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
}
Sprite *dst_sprite = (Sprite *) allocator(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
dst_sprite->height = sprite->height;
dst_sprite->width = sprite->width;
dst_sprite->x_offs = sprite->x_offs;
dst_sprite->y_offs = sprite->y_offs;
dst_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dst_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dst_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dst_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
dst_sprite->next = nullptr;
dst_sprite->missing_zoom_levels = missing_zoom_levels;
memcpy(dst_sprite->data, &sd, sizeof(SpriteData));

View File

@@ -64,7 +64,7 @@ public:
byte data[]; ///< Data, all zoomlevels.
};
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator);
};
/** The SSE2 32 bpp blitter (without palette animation). */
@@ -79,7 +79,7 @@ public:
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override {
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
}

View File

@@ -445,7 +445,7 @@ void Blitter_40bppAnim::DrawColourMappingRect(void *dst, int width, int height,
}
}
Sprite *Blitter_40bppAnim::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_40bppAnim::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
return this->EncodeInternal<false>(sprite, allocator);
}

View File

@@ -31,7 +31,7 @@ public:
void ScrollBuffer(void *video, int left, int top, int width, int height, int scroll_x, int scroll_y) override;
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
size_t BufferSize(uint width, uint height) override;
Blitter::PaletteAnimation UsePaletteAnimation() override;
bool NeedsAnimationBuffer() override;

View File

@@ -120,7 +120,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
}
}
Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
/* Make memory for all zoom-levels */
uint memory = sizeof(SpriteData);
@@ -128,7 +128,7 @@ Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::Sprite *sprite, Alloca
ZoomLevel zoom_min;
ZoomLevel zoom_max;
if (sprite->type == SpriteType::Font) {
if (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font) {
zoom_min = ZOOM_LVL_NORMAL;
zoom_max = ZOOM_LVL_NORMAL;
} else {
@@ -221,10 +221,10 @@ Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::Sprite *sprite, Alloca
/* Allocate the exact amount of memory we need */
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + size);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
dest_sprite->next = nullptr;
dest_sprite->missing_zoom_levels = 0;
memcpy(dest_sprite->data, temp_dst, size);

View File

@@ -23,7 +23,7 @@ public:
};
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
const char *GetName() override { return "8bpp-optimized"; }
};

View File

@@ -61,21 +61,21 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
}
}
Sprite *Blitter_8bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_8bppSimple::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite->height * (size_t)sprite->width);
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite[ZOOM_LVL_NORMAL].height * (size_t)sprite[ZOOM_LVL_NORMAL].width);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
dest_sprite->next = nullptr;
dest_sprite->missing_zoom_levels = 0;
/* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
for (int i = 0; i < sprite->height * sprite->width; i++) {
dest_sprite->data[i] = sprite->data[i].m;
for (int i = 0; i < sprite[ZOOM_LVL_NORMAL].height * sprite[ZOOM_LVL_NORMAL].width; i++) {
dest_sprite->data[i] = sprite[ZOOM_LVL_NORMAL].data[i].m;
}
return dest_sprite;

View File

@@ -17,7 +17,7 @@
class Blitter_8bppSimple FINAL : public Blitter_8bppBase {
public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
const char *GetName() override { return "8bpp-simple"; }
};

View File

@@ -15,15 +15,15 @@
/** Instantiation of the null blitter factory. */
static FBlitter_Null iFBlitter_Null;
Sprite *Blitter_Null::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_Null::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
dest_sprite->next = nullptr;
dest_sprite->missing_zoom_levels = 0;

View File

@@ -23,7 +23,7 @@ public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override {};
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override {};
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
void *MoveTo(void *video, int x, int y) override { return nullptr; };
void SetPixel(void *video, int x, int y, uint8 colour) override {};
void SetPixel32(void *video, int x, int y, uint8 colour, uint32 colour32) override {};