Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/ci-build.yml
#	src/ai/ai_gui.cpp
#	src/blitter/32bpp_optimized.cpp
#	src/blitter/32bpp_simple.cpp
#	src/blitter/32bpp_sse2.cpp
#	src/blitter/8bpp_optimized.cpp
#	src/blitter/8bpp_simple.cpp
#	src/blitter/null.cpp
#	src/blitter/null.hpp
#	src/company_gui.cpp
#	src/game/game_gui.cpp
#	src/genworld_gui.cpp
#	src/gfx.cpp
#	src/gfx_func.h
#	src/graph_gui.cpp
#	src/industry_gui.cpp
#	src/linkgraph/linkgraphjob.cpp
#	src/network/network_gui.cpp
#	src/newgrf_debug_gui.cpp
#	src/openttd.cpp
#	src/pathfinder/npf/aystar.h
#	src/road_gui.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_log.cpp
#	src/script/api/script_town.cpp
#	src/script/script_gui.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_table.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/sortlist_type.h
#	src/spritecache.cpp
#	src/spriteloader/grf.cpp
#	src/spriteloader/grf.hpp
#	src/spriteloader/spriteloader.hpp
#	src/station_cmd.cpp
#	src/station_cmd.h
#	src/station_gui.cpp
#	src/strings.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
#	src/video/opengl.cpp
#	src/video/opengl.h
#	src/widgets/dropdown.cpp
#	src/widgets/dropdown_type.h
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-12-23 13:26:55 +00:00
249 changed files with 2737 additions and 2156 deletions

View File

@@ -215,7 +215,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
return true;
}
uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
uint8 LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
{
/* Check the requested colour depth. */
if (load_32bpp) return 0;
@@ -256,7 +256,7 @@ uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_p
return 0;
}
uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count, uint16 control_flags, uint8 zoom_levels)
uint8 LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count, uint16 control_flags, uint8 zoom_levels)
{
static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_OUT_4X, ZOOM_LVL_NORMAL, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_8X, ZOOM_LVL_OUT_16X, ZOOM_LVL_OUT_32X};
@@ -404,7 +404,7 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_p
return loaded_sprites;
}
uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count, uint16 control_flags, uint8 zoom_levels)
uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count, uint16 control_flags, uint8 zoom_levels)
{
if (this->container_ver >= 2) {
return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, count, control_flags, zoom_levels);

View File

@@ -17,7 +17,7 @@ class SpriteLoaderGrf FINAL : public SpriteLoader {
byte container_ver;
public:
SpriteLoaderGrf(byte container_ver) : container_ver(container_ver) {}
uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count, uint16 control_flags, uint8 zoom_levels) override;
uint8 LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count, uint16 control_flags, uint8 zoom_levels) override;
};
#endif /* SPRITELOADER_GRF_HPP */

View File

@@ -65,6 +65,11 @@ public:
static ReusableBuffer<SpriteLoader::CommonPixel> buffer[ZOOM_LVL_SPR_COUNT];
};
/**
* Type defining a collection of sprites, one for each zoom level.
*/
using SpriteCollection = std::array<Sprite, ZOOM_LVL_SPR_COUNT>;
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
* @param[out] sprite The sprites to fill with data.
@@ -75,7 +80,7 @@ public:
* @param control_flags Control flags, see SpriteCacheCtrlFlags.
* @return Bit mask of the zoom levels successfully loaded or 0 if no sprite could be loaded.
*/
virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count, uint16 control_flags, uint8 zoom_levels) = 0;
virtual uint8 LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count, uint16 control_flags, uint8 zoom_levels) = 0;
virtual ~SpriteLoader() = default;
};
@@ -127,7 +132,7 @@ public:
/**
* Convert a sprite from the loader to our own format.
*/
virtual Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
virtual Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) = 0;
/**
* Get the value which the height and width on a sprite have to be aligned by.